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Cards similar to Safeguard (400)

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The War Games

The War Games

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Each player creates three tapped 1/1 white Warrior creature tokens. The tokens are goaded for as long as The War Games remains on the battlefield.
II, III — Put a +1/+1 counter on each Warrior creature.
IV — You may exile a nontoken creature you control. When you do, exile all Warriors.

4.6 /10
$0.06
Transcendence

Transcendence

Enchantment

You don't lose the game for having 0 or less life.
When you have 20 or more life, you lose the game.
Whenever you lose life, you gain 2 life for each 1 life you lost. (Damage dealt to you causes you to lose life.)

5.5 /10
$1.41
Trouble in Pairs

Trouble in Pairs

Enchantment

If an opponent would begin an extra turn, that player skips that turn instead.
Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card.

8.8 /10
~$26
Vault 13 Dwellers Journey

Vault 13: Dweller's Journey

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — For each player, exile up to one other target enchantment or creature that player controls until Vault 13 leaves the battlefield.
II — You gain 2 life and scry 2.
III — Return two cards exiled with Vault 13 to the battlefield under their owners' control and put the rest on the bottom of their owners' libraries.

3.4 /10
$0.12
Vault 75 Middle School

Vault 75: Middle School

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Exile all creatures with power 4 or greater.
II, III — Put a +1/+1 counter on each creature you control.

5 /10
$0.16
Aerial Modification

Aerial Modification

Enchantment — Aura

Enchant creature or Vehicle
As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types.
Enchanted creature gets +2/+2 and has flying.

4.7 /10
$0.05
Ajanis Last Stand

Ajani's Last Stand

Enchantment

Whenever a creature or planeswalker you control dies, you may sacrifice Ajani's Last Stand. If you do, create a 4/4 white Avatar creature token with flying.
When a spell or ability an opponent controls causes you to discard this card, if you control a Plains, create a 4/4 white Avatar creature token with flying.

3 /10
$0.10
Angelic Accord

Angelic Accord

Enchantment

At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying.

9.1 /10
$0.61
Angelic Chorus

Angelic Chorus

Enchantment

Whenever a creature enters the battlefield under your control, you gain life equal to its toughness.

8.1 /10
$6.07
Angelic Destiny

Angelic Destiny

Enchantment — Aura

Enchant creature
Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.
When enchanted creature dies, return Angelic Destiny to its owner's hand.

8.8 /10
$3.11
Angelic Exaltation

Angelic Exaltation

Enchantment

Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of creatures you control.

7.4 /10
$0.09
Angelic Reward

Angelic Reward

Enchantment — Aura

Enchant creature
Enchanted creature gets +3/+3 and has flying.

10 /10
--
Angelic Voices

Angelic Voices

Enchantment

Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures.

2.1 /10
--
Anointed Procession

Anointed Procession

Enchantment

If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.

9.9 /10
~$51
Armored Ascension

Armored Ascension

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 for each Plains you control and has flying.

7.9 /10
$0.29
Axis of Mortality

Axis of Mortality

Enchantment

At the beginning of your upkeep, you may have two target players exchange life totals.

6.6 /10
$0.78
Aysen Highway

Aysen Highway

Enchantment

White creatures have plainswalk. (They can't be blocked as long as defending player controls a Plains.)

1.2 /10
$0.95
Banish to Another Universe

Banish to Another Universe

Enchantment

Affinity for historic permanents (This spell costs less to cast for each artifact, legendary, and/or Saga permanent you control.)
When Banish to Another Universe enters the battlefield, exile target nonland permanent an opponent controls until Banish to Another Universe leaves the battlefield.

4.7 /10
$0.12
Boon of the Spirit Realm

Boon of the Spirit Realm

Enchantment

Constellation — Whenever Boon of the Spirit Realm or another enchantment enters the battlefield under your control, put a blessing counter on Boon of the Spirit Realm.
Creatures you control get +1/+1 for each blessing counter on Boon of the Spirit Realm.

8.2 /10
$1.08
Boon Reflection

Boon Reflection

Enchantment

If you would gain life, you gain twice that much life instead.

8.5 /10
$6.19
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