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Cards similar to Scent of Jasmine (400)

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Spiritualize

Spiritualize

Instant

Until end of turn, whenever target creature deals damage, you gain that much life.
Draw a card.

3.1 /10
$0.36
Stir the Pride

Stir the Pride

Instant

Choose one —
• Creatures you control get +2/+2 until end of turn.
• Until end of turn, creatures you control gain "Whenever this creature deals damage, you gain that much life."
Entwine (Choose both if you pay the entwine cost.)

1.3 /10
$0.11
Surge of Righteousness

Surge of Righteousness

Instant

Destroy target black or red creature that's attacking or blocking. You gain 2 life.

0.7 /10
$0.09
Tamiyos Safekeeping

Tamiyo's Safekeeping

Instant

Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)

9.8 /10
$1.29
Tandem Tactics

Tandem Tactics

Instant

Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.

2.1 /10
$0.03
Triumphant Surge

Triumphant Surge

Instant

Destroy target creature with power 4 or greater. You gain 3 life.

3.4 /10
$0.02
Unexplained Absence

Unexplained Absence

Instant

For each player, exile up to one target nonland permanent that player controls. For each permanent exiled this way, its controller cloaks the top card of their library. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward . Turn it face up any time for its mana cost if it's a creature card.)

6.2 /10
$1.57
Vigorous Charge

Vigorous Charge

Instant

Kicker (You may pay an additional as you cast this spell.)
Target creature gains trample until end of turn. Whenever that creature deals combat damage this turn, if this spell was kicked, you gain life equal to that damage.

1.3 /10
$0.14
Whitesuns Passage

Whitesun's Passage

Instant

You gain 5 life.

3.5 /10
$0.06
Alabaster Potion

Alabaster Potion

Instant

Choose one —
• Target player gains X life.
• Prevent the next X damage that would be dealt to any target this turn.

2.9 /10
$0.13
Alchemists Gift

Alchemist's Gift

Instant

Target creature gets +1/+1 and gains your choice of deathtouch or lifelink until end of turn. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it. Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

5.6 /10
$0.05
Booster Tutor

Booster Tutor

Instant

Open a sealed Magic booster pack, reveal the cards, and put one of them into your hand. (Remove that card from your deck before beginning a new game.)

10 /10
$1.59
Borrowed Hostility

Borrowed Hostility

Instant

Escalate (Pay this cost for each mode chosen beyond the first.)
Choose one or both —
• Target creature gets +3/+0 until end of turn.
• Target creature gains first strike until end of turn.

5.3 /10
$0.03
Brace for Impact

Brace for Impact

Instant

Prevent all damage that would be dealt to target multicolored creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.

2 /10
$0.10
Courageous Resolve

Courageous Resolve

Instant

Up to one target creature you control gains protection from each of your opponents until end of turn. Draw a card. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.)
Fateful hour — If you have 5 or less life, you can't lose life this turn, you can't lose the game this turn, and your opponents can't win the game this turn.

5.5 /10
$0.36
Debt of Loyalty

Debt of Loyalty

Instant

Regenerate target creature. You gain control of that creature if it regenerates this way.

4.8 /10
$9.54
Denied

Denied!

Instant

Choose a card name, then target spell's controller reveals their hand. If a card with the chosen name is revealed this way, counter that spell.

10 /10
$0.28
Fracturing Gust

Fracturing Gust

Instant

Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way.

6 /10
$1.90
Get a Leg Up

Get a Leg Up

Instant

Until end of turn, target creature gets +1/+1 for each creature you control and gains reach.

2.7 /10
$0.02
Glyph of Reincarnation

Glyph of Reincarnation

Instant

Cast this spell only after combat.
Destroy all creatures that were blocked by target Wall this turn. They can't be regenerated. For each creature that died this way, put a creature card from the graveyard of the player who controlled that creature the last time it became blocked by that Wall onto the battlefield under its owner's control.

0.4 /10
$0.33
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