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Cards similar to Scion of Oona (400)

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Merchant Raiders

Merchant Raiders

Creature — Human Pirate (2/4)

Whenever Merchant Raiders or another Pirate enters the battlefield under your control, tap up to one target creature. That creature doesn't untap during its controller's untap step for as long as you control Merchant Raiders.

8.1 /10
$0.02
Minn Wily Illusionist

Minn, Wily Illusionist

Legendary Creature — Gnome Wizard (1/3)

Whenever you draw your second card each turn, create a 1/1 blue Illusion creature token with "This creature gets +1/+0 for each other Illusion you control."
Whenever an Illusion you control dies, you may put a permanent card with mana value less than or equal to that creature's power from your hand onto the battlefield.

8.9 /10
$4.93
Nick Valentine Private Eye

Nick Valentine, Private Eye

Legendary Artifact Creature — Synth Detective (2/2)

Nick Valentine, Private Eye can't be blocked except by artifact creatures.
Whenever Nick Valentine or another artifact creature you control dies, you may investigate. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

4.9 /10
$0.15
Orvar the AllForm

Orvar, the All-Form

Legendary Creature — Shapeshifter (3/3)

Changeling
Whenever you cast an instant or sorcery spell, if it targets one or more other permanents you control, create a token that's a copy of one of those permanents.
When a spell or ability an opponent controls causes you to discard this card, create a token that's a copy of target permanent.

8.7 /10
$3.62
Persistent Petitioners

Persistent Petitioners

Creature — Human Advisor (1/3)

, : Target player mills a card. (They put the top card of their library into their graveyard.)
Tap four untapped Advisors you control: Target player mills twelve cards.
A deck can have any number of cards named Persistent Petitioners.

6.7 /10
$0.57
Phantom Steed

Phantom Steed

Creature — Horse Illusion (4/3)

Flash
When Phantom Steed enters the battlefield, exile another target creature you control until Phantom Steed leaves the battlefield.
Whenever Phantom Steed attacks, create a tapped and attacking token that's a copy of the exiled card, except it's an Illusion in addition to its other types. Sacrifice that token at end of combat.

7.5 /10
$0.29
Protocol Knight

Protocol Knight

Creature — Human Knight (3/4)

When Protocol Knight enters the battlefield, tap target creature an opponent controls. Put a stun counter on that creature if you control another Knight. (If a permanent with a stun counter would become untapped, remove one from it instead.)

2.6 /10
$0.02
Robobrain War Mind

Robobrain War Mind

Artifact Creature — Robot (0/5)

Robobrain War Mind's power is equal to the number of cards in your hand.
When Robobrain War Mind enters the battlefield, you get an amount of (energy counters) equal to the number of artifact creatures you control.
Whenever Robobrain War Mind attacks, you may pay . If you do, draw a card.

5.1 /10
$0.08
Sakashima of a Thousand Faces

Sakashima of a Thousand Faces

Legendary Creature — Human Rogue (3/1)

You may have Sakashima of a Thousand Faces enter the battlefield as a copy of another creature you control, except it has Sakashima of a Thousand Faces's other abilities.
The "legend rule" doesn't apply to permanents you control.
Partner (You can have two commanders if both have partner.)

9.7 /10
--
Sakashimas Student

Sakashima's Student

Creature — Human Ninja (0/0)

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
You may have Sakashima's Student enter the battlefield as a copy of any creature on the battlefield, except it's a Ninja in addition to its other creature types.

9 /10
~$17
Scuttling Sliver

Scuttling Sliver

Creature — Sliver Trilobite (2/2)

Sliver creatures you control have ": Untap this creature."

4.9 /10
$0.13
Shacklegeist

Shacklegeist

Creature — Spirit (2/2)

Flying
Shacklegeist can block only creatures with flying.
Tap two untapped Spirits you control: Tap target creature you don't control.

7.1 /10
$0.08
Shimmerwing Chimera

Shimmerwing Chimera

Enchantment Creature — Chimera (3/2)

Flying
At the beginning of your upkeep, return up to one other target enchantment you control to its owner's hand.

5 /10
$0.06
Skaab Wrangler

Skaab Wrangler

Creature — Human Wizard (2/1)

Tap three untapped creatures you control: Tap target creature.

2.6 /10
$0.03
Slippery Scoundrel

Slippery Scoundrel

Creature — Human Pirate (2/2)

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
As long as you have the city's blessing, Slippery Scoundrel has hexproof and can't be blocked.

7 /10
$0.19
Soratami Rainshaper

Soratami Rainshaper

Creature — Moonfolk Wizard (2/1)

Flying
, Return a land you control to its owner's hand: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)

4.7 /10
$0.16
Sparkshaper Visionary

Sparkshaper Visionary

Creature — Human Wizard (0/5)

At the beginning of combat on your turn, choose any number of target planeswalkers you control. Until end of turn, they become 3/3 blue Bird creatures with flying, hexproof, and "Whenever this creature deals combat damage to a player, scry 1." (They're no longer planeswalkers. Loyalty abilities can still be activated.)

5.4 /10
$0.09
Spire Winder

Spire Winder

Creature — Snake (2/3)

Flying
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Spire Winder gets +1/+1 as long as you have the city's blessing.

0.9 /10
$0.08
Splashy Spellcaster

Splashy Spellcaster

Creature — Elemental Wizard (2/4)

Whenever you cast an instant or sorcery spell, create a Sorcerer Role token attached to up to one other target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")

3.2 /10
$0.02
Tandem Lookout

Tandem Lookout

Creature — Human Scout (2/1)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."

9 /10
$0.35
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