Creature — Eldrazi Drone (3/2)
Devoid (This card has no color.)
Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.)
When Dominator Drone enters the battlefield, if you control another colorless creature, each opponent loses 2 life.
Legendary Creature — Human Knight (4/4)
Whenever Ellivere of the Wild Court enters the battlefield or attacks, create a Virtuous Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 for each enchantment you control.)
Whenever an enchanted creature you control deals combat damage to a player, draw a card.
Creature — Illusion (2/2)
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
When Ertai's Familiar phases out or leaves the battlefield, mill three cards.
: Until your next upkeep, Ertai's Familiar can't phase out.
Artifact Creature — Phyrexian Beast (2/1)
Whenever Escaped Experiment attacks, target creature an opponent controls gets -X/-0 until end of turn, where X is the number of artifacts you control.
Creature — Human Scout (0/3)
When Fallaji Archaeologist enters the battlefield, mill three cards. You may put a noncreature, nonland card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Fallaji Archaeologist. (To mill a card, put the top card of your library into your graveyard.)
Creature — Nightmare Bird (1/2)
Flying
When Foul Watcher enters the battlefield, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Delirium — Foul Watcher gets +1/+0 as long as there are four or more card types among cards in your graveyard.
Creature — Phyrexian Wizard (1/3)
Whenever you cast a noncreature spell, put an oil counter on Ichor Synthesizer.
As long as Ichor Synthesizer has four or more oil counters on it, it gets +2/+0 and can't be blocked.
Creature — Kor Rogue (1/1)
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Looter il-Kor deals damage to an opponent, draw a card, then discard a card.
Creature — Human Wizard (0/1)
: Draw two cards, then discard three cards.
Creature — Shapeshifter (1/1)
Whenever Nascent Metamorph attacks or blocks, target opponent reveals cards from the top of their library until they reveal a creature card. Nascent Metamorph becomes a copy of that card until end of turn. Then that player puts all cards revealed this way on the bottom of their library in a random order.
Creature — Human Wizard // Artifact (2/3)
Whenever you cast an instant or sorcery spell, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
At the beginning of your upkeep, if you control three or more creature tokens, you may transform Poppet Stitcher.
Poppet Factory
Creature tokens you control lose all abilities and have base power and toughness 3/3.
At the beginning of your upkeep, you may transform Poppet Factory.
Creature — Merfolk Wizard (1/1)
, : Draw a card, then discard a card.
Delirium — , : Draw a card. Activate only if there are four or more card types among cards in your graveyard.
Creature — Surrakar (3/3)
Whenever Shoreline Salvager deals combat damage to a player, if you control an Island, you may draw a card.
Creature — Human Wizard (2/1)
Tap three untapped creatures you control: Tap target creature.
Creature — Human Wizard (1/1)
, Sacrifice two lands: Draw three cards, then discard one of them.
Creature — Frog Beast (2/1)
Whenever Spring Splasher attacks, target creature defending player controls gets -3/-0 until end of turn.
Creature — Horse Fish (0/5)
Surge Mare can't be blocked by green creatures.
Whenever Surge Mare deals damage to an opponent, you may draw a card. If you do, discard a card.
: Surge Mare gets +2/-2 until end of turn.
Creature — Human Wizard (1/1)
Whenever Tolarian Entrancer becomes blocked by a creature, gain control of that creature at end of combat.
Creature — Human Pirate (2/1)
Flying
Whenever Warkite Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn.
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