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Cards similar to Searing Light (400)

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Death Ward

Death Ward

Instant

Regenerate target creature.

3.4 /10
$0.11
Defiant Strike

Defiant Strike

Instant

Target creature gets +1/+0 until end of turn.
Draw a card.

8.4 /10
$0.04
Dispatch

Dispatch

Instant

Tap target creature.
Metalcraft — If you control three or more artifacts, exile that creature.

9.8 /10
$1.65
Divine Verdict

Divine Verdict

Instant

Destroy target attacking or blocking creature.

3.9 /10
$0.04
Djerus Resolve

Djeru's Resolve

Instant

Untap target creature. Prevent all damage that would be dealt to it this turn.
Cycling (, Discard this card: Draw a card.)

5.7 /10
$0.03
Enshrouding Mist

Enshrouding Mist

Instant

Target creature gets +1/+1 until end of turn. Prevent all damage that would be dealt to it this turn. If it's renowned, untap it.

2.3 /10
$0.04
Escape from Orthanc

Escape from Orthanc

Instant

Target creature gets +1/+3 and gains flying until end of turn. Untap it.

4.8 /10
$0.01
Faiths Shield

Faith's Shield

Instant

Target permanent you control gains protection from the color of your choice until end of turn.
Fateful hour — If you have 5 or less life, instead you and each permanent you control gain protection from the color of your choice until end of turn.

5.9 /10
$0.18
Fight as One

Fight as One

Instant

Choose one or both —
• Target Human creature you control gets +1/+1 and gains indestructible until end of turn.
• Target non-Human creature you control gets +1/+1 and gains indestructible until end of turn.

7.4 /10
$0.10
Final Showdown

Final Showdown

Instant

Spree (Choose one or more additional costs.)
+ — All creatures lose all abilities until end of turn.
+ — Choose a creature you control. It gains indestructible until end of turn.
+ — Destroy all creatures.

5.7 /10
~$20
Galadriels Dismissal

Galadriel's Dismissal

Instant

Kicker (You may pay an additional as you cast this spell.)
Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)

8.6 /10
~$11
Glimpse the Sun God

Glimpse the Sun God

Instant

Tap X target creatures. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

5.6 /10
$0.18
Gods Willing

Gods Willing

Instant

Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)
Scry 1.

9 /10
$0.06
Great Defender

Great Defender

Instant

Target creature gets +0/+X until end of turn, where X is its mana value.

0.6 /10
$1.94
Head to Head

Head to Head

Instant

You and target opponent play Seven Questions with the top card of that player's library. If you win, prevent all damage that would be dealt this turn by a source of your choice. (To play Seven Questions, that player looks at the card, then you ask up to six yes-or-no questions about the card that they answer truthfully. You guess the card's name—that's question seven—then the player reveals the card.)

10 /10
$0.20
Heavens Gate

Heaven's Gate

Instant

One or more target creatures become white until end of turn.

4.3 /10
~$12
HundredTalon Strike

Hundred-Talon Strike

Instant — Arcane

Target creature gets +1/+0 and gains first strike until end of turn.
Splice onto Arcane—Tap an untapped white creature you control. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

2.1 /10
$0.10
Indestructible Aura

Indestructible Aura

Instant

Prevent all damage that would be dealt to target creature this turn.

2.5 /10
$0.34
Iron Will

Iron Will

Instant

Target creature gets +0/+4 until end of turn.
Cycling (, Discard this card: Draw a card.)

2.1 /10
$0.13
Isolate

Isolate

Instant

Exile target permanent with mana value 1.

1.9 /10
$0.10
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