← Edit search Random card

Cards similar to Serum Visions (400)

Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Crash Through

Crash Through

Sorcery

Creatures you control gain trample until end of turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
Draw a card.

9.2 /10
$0.11
Crashing Tide

Crashing Tide

Sorcery

This spell has flash as long as you control a Merfolk.
Return target creature to its owner's hand.
Draw a card.

4.4 /10
$0.05
Distant Melody

Distant Melody

Sorcery

Choose a creature type. Draw a card for each permanent you control of that type.

9.8 /10
$0.26
Drag Under

Drag Under

Sorcery

Return target creature to its owner's hand.
Draw a card.

4.1 /10
$0.05
Essence Fracture

Essence Fracture

Sorcery

Return two target creatures to their owners' hands.
Cycling (, Discard this card: Draw a card.)

0.8 /10
$0.06
Eyes of Gitaxias

Eyes of Gitaxias

Sorcery

Incubate 3. (Create an Incubator token with three +1/+1 counters on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
Draw a card.

4.6 /10
$0.03
Floodwaters

Floodwaters

Sorcery

Return up to two target creatures to their owners' hands.
Cycling (, Discard this card: Draw a card.)

2.3 /10
$0.02
Flow of Ideas

Flow of Ideas

Sorcery

Draw a card for each Island you control.

6.8 /10
$0.42
Flux

Flux

Sorcery

Each player discards any number of cards, then draws that many cards.
Draw a card.

7.3 /10
$0.30
Follow the Bodies

Follow the Bodies

Sorcery

Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard from the battlefield this turn.)
Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

5.7 /10
$0.09
Foresight

Foresight

Sorcery

Search your library for three cards, exile them, then shuffle.
Draw a card at the beginning of the next turn's upkeep.

3.6 /10
$0.15
Fractured Sanity

Fractured Sanity

Sorcery

Each opponent mills fourteen cards.
Cycling (, Discard this card: Draw a card.)
When you cycle Fractured Sanity, each opponent mills four cards.

9.4 /10
$0.80
Glimpse of Nature

Glimpse of Nature

Sorcery

Whenever you cast a creature spell this turn, draw a card.

7.7 /10
$5.57
Gone Missing

Gone Missing

Sorcery

Put target permanent on top of its owner's library.
Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

3.9 /10
$0.03
Guiding Voice

Guiding Voice

Sorcery

Put a +1/+1 counter on target creature.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

3.2 /10
$0.02
Gust of Wind

Gust of Wind

Sorcery

This spell costs less to cast if you control a creature with flying.
Return target nonland permanent you don't control to its owner's hand.
Draw a card.

5.7 /10
$0.04
Huddle Up

Huddle Up

Sorcery

Assist (Another player can pay up to of this spell's cost.)
Two target players each draw a card.

3.6 /10
$0.07
Inaction Injunction

Inaction Injunction

Sorcery

Detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Draw a card.

3.5 /10
$0.06
Insist

Insist

Sorcery

The next creature spell you cast this turn can't be countered.
Draw a card.

5.1 /10
$1.04
Irresistible Prey

Irresistible Prey

Sorcery

Target creature must be blocked this turn if able.
Draw a card.

7.2 /10
$0.12
Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.