Instant
Carbonize deals 3 damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
Instant
Target creature becomes blue until end of turn. Untap that creature.
Draw a card.
Instant
Choose one —
• Two-Weapon Fighting — Double target creature's power and toughness until end of turn.
• Archery — This spell deals 5 damage to target creature with flying.
Instant // Instant
Collision deals 6 damage to target creature with flying.
Colossus
Target creature gets +4/+2 and gains trample until end of turn.
Instant
Strive — This spell costs more to cast for each target beyond the first.
Any number of target creatures each get +1/+0 and gain lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
Instant
Target creature gets -3/-0 until end of turn.
Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Instant
Choose one —
• Target opponent loses 1 life and you gain 1 life.
• Exile up to three target cards from a single graveyard.
• Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Instant
Target creature gets +1/+1 until end of turn. Prevent all damage that would be dealt to it this turn. If it's renowned, untap it.
Instant
Choose one —
• Flourishing Strike deals 5 damage to target creature with flying.
• Target creature gets +3/+3 until end of turn.
Entwine (Choose both if you pay the entwine cost.)
Instant
Until end of turn, target creature loses all abilities and becomes a green Elephant with base power and toughness 3/3.
Instant
Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)
Scry 1.
Instant
Impact Resonance deals X damage divided as you choose among any number of target creatures, where X is the greatest amount of damage dealt by a source to a permanent or player this turn.
Instant
Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.
Instant
Choose one —
• All creatures get -2/-0 until end of turn.
• Tap target creature.
• Prevent the next 1 damage that would be dealt to any target this turn.
Instant
Choose one —
• Put target creature on top of its owner's library.
• Jeskai Charm deals 4 damage to target opponent or planeswalker.
• Creatures you control get +1/+1 and gain lifelink until end of turn.
Instant
Target creature gets +2/+2 until end of turn. If it's an enchanted creature or enchantment creature, it also gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant — Trap
If an opponent had two or more lands enter the battlefield under their control this turn, you may pay rather than pay this spell's mana cost.
Destroy two target lands. Lavaball Trap deals 4 damage to each creature.
Instant
Target creature gets +2/+2 until end of turn. Prevent all damage that would be dealt to that creature this turn by colorless sources.
Instant
Spree (Choose one or more additional costs.)
+ — Until end of turn, target creature becomes a white Rabbit with base power and toughness 0/1.
+ — Target player draws two cards.
Instant
Target creature gets +1/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
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