Sorcery
Stensia Banquet deals damage to target opponent or planeswalker equal to the number of Vampires you control.
Draw a card.
Sorcery
Each player chooses a card in their hand. Then each player reveals their chosen card. The owner of each creature card revealed this way with the lowest mana value puts it onto the battlefield.
Sorcery
Thundering Rebuke deals 4 damage to target creature or planeswalker.
Sorcery
Gain control of target creature until end of turn. Untap that creature. It perpetually gains haste, "This creature can't block," and "At the beginning of your upkeep, this creature deals 1 damage to you."
Snow Sorcery
Tundra Fumarole deals 4 damage to target creature or planeswalker. Add for each spent to cast this spell. Until end of turn, you don't lose this mana as steps and phases end. ( is mana from a snow source.)
Sorcery
Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
Take an extra turn after this one. During that turn, damage can't be prevented. [At the beginning of that turn's end step, you lose the game.]
Exile Alchemist's Gambit.
Sorcery
Arc Trail deals 2 damage to any target and 1 damage to another target.
Sorcery
One or two target creatures each gain haste until end of turn. For each of those creatures, create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.)
Sorcery
Each player separates all nontoken lands they control into two piles. For each player, one of their piles is chosen by one of their opponents of their choice. Destroy all lands in the chosen piles. Tap all lands in the other piles.
Sorcery
Until end of turn, gain control of target creature and it gains haste. Untap and goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Sorcery
Bolt of Keranos deals 3 damage to any target. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Sorcery
Until end of turn, whenever a player casts an instant or sorcery spell, that player copies it and may choose new targets for the copy.
Sorcery
If you control an Eldrazi Spawn, create three 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add ." Otherwise, create one of those tokens.
Sorcery
Up to three target creatures can't block this turn. Goad them. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Sorcery
Destroy target Plains or Island. Cryoclasm deals 3 damage to that land's controller.
Sorcery
Direct Current deals 2 damage to any target.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Sorcery
Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Sorcery
Choose one —
• Energy Bolt deals X damage to target player or planeswalker.
• Target player gains X life.
Sorcery
Destroy up to one target artifact. Put a +1/+1 counter on up to one target creature.
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