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Cards similar to Stand Firm (400)

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Djerus Resolve

Djeru's Resolve

Instant

Untap target creature. Prevent all damage that would be dealt to it this turn.
Cycling (, Discard this card: Draw a card.)

5.7 /10
$0.03
Ephemerate

Ephemerate

Instant

Exile target creature you control, then return it to the battlefield under its owner's control.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

9.8 /10
$3.70
Faiths Shield

Faith's Shield

Instant

Target permanent you control gains protection from the color of your choice until end of turn.
Fateful hour — If you have 5 or less life, instead you and each permanent you control gain protection from the color of your choice until end of turn.

5.9 /10
$0.17
Final Showdown

Final Showdown

Instant

Spree (Choose one or more additional costs.)
+ — All creatures lose all abilities until end of turn.
+ — Choose a creature you control. It gains indestructible until end of turn.
+ — Destroy all creatures.

5.7 /10
~$19
Getaway Glamer

Getaway Glamer

Instant

Spree (Choose one or more additional costs.)
+ — Exile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
+ — Destroy target creature if no other creature has greater power.

2.4 /10
$0.10
Guardian Angel

Guardian Angel

Instant

Prevent the next X damage that would be dealt to any target this turn. Until end of turn, you may pay any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that permanent or player this turn.

0.4 /10
$0.15
Indestructible Aura

Indestructible Aura

Instant

Prevent all damage that would be dealt to target creature this turn.

2.5 /10
$0.34
Light the Way

Light the Way

Instant

Choose one —
• Put a +1/+1 counter on target creature or Vehicle. Untap it.
• Return target permanent you control to its owner's hand.

6.8 /10
$0.04
Now You See Me

Now You See Me . . .

Instant

Exile target creature you control, then return it to the battlefield under its owner's control with X +1/+1 counters on it, where X is the number of mirrors on walls you can see from your seat.

0.1 /10
$0.01
Off Balance

Off Balance

Instant

Target creature can't attack or block this turn.

0.4 /10
$0.15
Reciprocate

Reciprocate

Instant

Exile target creature that dealt damage to you this turn.

4.2 /10
$0.31
Sacred Rites

Sacred Rites

Instant

Discard any number of cards. Creatures you control get +0/+1 until end of turn for each card discarded this way.

1.6 /10
$0.17
Save Life

Save Life

Instant

Choose one —
• Target player gains 2½ life.
• Prevent the next 2½ damage that would be dealt to target creature this turn.
Gotcha — If an opponent says "save" or "life," you may say "Gotcha!" When you do, return Save Life from your graveyard to your hand.

10 /10
$1.40
Scapegoat

Scapegoat

Instant

As an additional cost to cast this spell, sacrifice a creature.
Return any number of target creatures you control to their owner's hand.

5.8 /10
$0.47
Shielded Passage

Shielded Passage

Instant

Prevent all damage that would be dealt to target creature this turn.

3.1 /10
$0.06
Surge of Salvation

Surge of Salvation

Instant

You and permanents you control gain hexproof until end of turn. Prevent all damage that black and/or red sources would deal to creatures you control this turn.

9.2 /10
$1.08
Time to Reflect

Time to Reflect

Instant

Exile target creature that blocked or was blocked by a Zombie this turn.

2.6 /10
$0.04
Valor Made Real

Valor Made Real

Instant

Target creature can block any number of creatures this turn.

3.9 /10
$0.05
You Cannot Pass

You Cannot Pass!

Instant

Destroy target creature that blocked or was blocked by a legendary creature this turn.

6.5 /10
$0.03
Angels Grace

Angel's Grace

Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.

9.3 /10
$4.22
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