← Edit search Random card

Cards similar to Sunspring Expedition (400)

Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Knights Charge

Knights' Charge

Enchantment

Whenever a Knight you control attacks, each opponent loses 1 life and you gain 1 life.
, Sacrifice Knights' Charge: Return all Knight creature cards from your graveyard to the battlefield.

8.5 /10
$0.32
Krovod Haunch

Krovod Haunch

Artifact — Food Equipment

Equipped creature gets +2/+0.
, , Sacrifice Krovod Haunch: You gain 3 life.
When Krovod Haunch is put into a graveyard from the battlefield, you may pay . If you do, create two 1/1 white Dog creature tokens.
Equip

3.1 /10
$0.02
Light of Promise

Light of Promise

Enchantment — Aura

Enchant creature
Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature."

8.7 /10
$0.22
Luminous Wake

Luminous Wake

Enchantment — Aura

Enchant creature
Whenever enchanted creature attacks or blocks, you gain 4 life.

3.3 /10
$0.18
Moonlit Wake

Moonlit Wake

Enchantment

Whenever a creature dies, you gain 1 life.

3.5 /10
$0.32
Oath of Nissa

Oath of Nissa

Legendary Enchantment

When Oath of Nissa enters the battlefield, look at the top three cards of your library. You may reveal a creature, land, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
You may spend mana as though it were mana of any color to cast planeswalker spells.

8.5 /10
$1.52
Orims Prayer

Orim's Prayer

Enchantment

Whenever one or more creatures attack you, you gain 1 life for each attacking creature.

4.8 /10
$0.56
Quest for Renewal

Quest for Renewal

Enchantment

Whenever a creature you control becomes tapped, you may put a quest counter on Quest for Renewal.
As long as there are four or more quest counters on Quest for Renewal, untap all creatures you control during each other player's untap step.

9.1 /10
$5.08
Retreat to Coralhelm

Retreat to Coralhelm

Enchantment

Landfall — Whenever a land enters the battlefield under your control, choose one —
• You may tap or untap target creature.
• Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

9.5 /10
$0.96
Rewards of Diversity

Rewards of Diversity

Enchantment

Whenever an opponent casts a multicolored spell, you gain 4 life.

3.3 /10
$0.28
Righteous Cause

Righteous Cause

Enchantment

Whenever a creature attacks, you gain 1 life.

7 /10
$0.52
Roaring Earth

Roaring Earth

Enchantment

Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature or Vehicle you control.
Channel — , Discard Roaring Earth: Put X +1/+1 counters on target land you control. It becomes a 0/0 green Spirit creature with haste. It's still a land.

8.4 /10
$0.11
Solitary Sanctuary

Solitary Sanctuary

Enchantment

When Solitary Sanctuary enters the battlefield, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Whenever you tap an untapped creature an opponent controls, put a +1/+1 counter on target creature you control.

7 /10
$0.05
Sparring Regimen

Sparring Regimen

Enchantment

When Sparring Regimen enters the battlefield, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Whenever you attack, put a +1/+1 counter on target attacking creature and untap it.

5.9 /10
$0.09
Spirit Bonds

Spirit Bonds

Enchantment

Whenever a nontoken creature enters the battlefield under your control, you may pay . If you do, create a 1/1 white Spirit creature token with flying.
, Sacrifice a Spirit: Target non-Spirit creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

7.4 /10
$0.44
Sunbond

Sunbond

Enchantment — Aura

Enchant creature
Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature."

7.4 /10
$0.31
The Night of the Doctor

The Night of the Doctor

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after II.)
I — Destroy all creatures.
II — Return target legendary creature card from your graveyard to the battlefield. Put your choice of a first strike, vigilance, or lifelink counter on it.

6 /10
$0.14
The War Games

The War Games

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Each player creates three tapped 1/1 white Warrior creature tokens. The tokens are goaded for as long as The War Games remains on the battlefield.
II, III — Put a +1/+1 counter on each Warrior creature.
IV — You may exile a nontoken creature you control. When you do, exile all Warriors.

4.6 /10
$0.08
Transcendence

Transcendence

Enchantment

You don't lose the game for having 0 or less life.
When you have 20 or more life, you lose the game.
Whenever you lose life, you gain 2 life for each 1 life you lost. (Damage dealt to you causes you to lose life.)

5.5 /10
$1.41
Underworld Coinsmith

Underworld Coinsmith

Enchantment Creature — Human Cleric (2/2)

Constellation — Whenever Underworld Coinsmith or another enchantment enters the battlefield under your control, you gain 1 life.
, Pay 1 life: Each opponent loses 1 life.

7.6 /10
$0.20
Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.