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Cards similar to Tainted Strike (400)

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Presumed Dead

Presumed Dead

Instant

Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield under its owner's control and suspect it." (A suspected creature has menace and can't block.)

3.3 /10
$0.03
Rain of Filth

Rain of Filth

Instant

Until end of turn, lands you control gain "Sacrifice this land: Add ."

8.6 /10
$4.93
Regicide

Regicide

Instant

Reveal Regicide as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color.
Destroy target creature that's one or more of the colors chosen as you drafted cards named Regicide.

0 /10
$0.07
Return to Action

Return to Action

Instant

Until end of turn, target creature gets +1/+0 and gains lifelink and "When this creature dies, return it to the battlefield tapped under its owner's control."

7.7 /10
$0.03
Rush of Adrenaline

Rush of Adrenaline

Instant

Target creature gets +2/+1 and gains trample until end of turn.

6.4 /10
--
Rush of Vitality

Rush of Vitality

Instant

Target creature gets +1/+0 and gains lifelink and indestructible until end of turn. (Damage dealt by that creature also causes its controller to gain that much life, and it can't be destroyed by damage or effects that say "destroy.")

6.7 /10
--
Rush the Room

Rush the Room

Instant

Target creature gets +1/+0 and gains first strike until end of turn. If it's a Goblin or Orc, it also gains haste until end of turn.

4.4 /10
$0.02
Samuts Sprint

Samut's Sprint

Instant

Target creature gets +2/+1 and gains haste until end of turn. Scry 1.

7.7 /10
$0.09
Seize the Initiative

Seize the Initiative

Instant

Target creature gets +1/+1 and gains first strike until end of turn.

1 /10
$0.04
Shape the Sands

Shape the Sands

Instant

Target creature gets +0/+5 and gains reach until end of turn. (It can block creatures with flying.)

3.7 /10
$0.04
Silk Net

Silk Net

Instant

Target creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.)

0.3 /10
$0.16
Snare the Skies

Snare the Skies

Instant

Target creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.)

0.7 /10
$0.04
Storm Strike

Storm Strike

Instant

Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.

3.7 /10
$0.03
Success

Success!

Instant

Target creature gets +2/+2 until end of turn. If it's a host or has augment, it gains lifelink until end of turn.

10 /10
$0.06
Swift Justice

Swift Justice

Instant

Until end of turn, target creature gets +1/+0 and gains first strike and lifelink.

5.1 /10
$0.03
Traitors Clutch

Traitor's Clutch

Instant

Target creature gets +1/+0, becomes black, and gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

2.2 /10
$0.15
Unlikely Aid

Unlikely Aid

Instant

Target creature gets +2/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

6.1 /10
$0.04
Unnatural Predation

Unnatural Predation

Instant

Target creature gets +1/+1 and gains trample until end of turn.

2.9 /10
$0.05
Vampires Zeal

Vampire's Zeal

Instant

Target creature gets +2/+2 until end of turn. If it's a Vampire, it gains first strike until end of turn.

2.8 /10
$0.03
Vile Rebirth

Vile Rebirth

Instant

Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.

4.3 /10
$0.05
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