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Cards similar to Tolarian Emissary (400)

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Pestermite

Pestermite

Creature — Faerie Rogue (2/1)

Flash
Flying
When Pestermite enters the battlefield, you may tap or untap target permanent.

7.3 /10
$0.16
Phantom Steed

Phantom Steed

Creature — Horse Illusion (4/3)

Flash
When Phantom Steed enters the battlefield, exile another target creature you control until Phantom Steed leaves the battlefield.
Whenever Phantom Steed attacks, create a tapped and attacking token that's a copy of the exiled card, except it's an Illusion in addition to its other types. Sacrifice that token at end of combat.

7.5 /10
$0.29
Portal Mage

Portal Mage

Creature — Human Wizard (2/2)

Flash
When Portal Mage enters the battlefield during the declare attackers step, you may reselect which player or permanent target attacking creature is attacking. (It can't attack its controller or its controller's planeswalkers.)

7.3 /10
$0.03
Prismwake Merrow

Prismwake Merrow

Creature — Merfolk Wizard (2/1)

Flash
When Prismwake Merrow enters the battlefield, target permanent becomes the color or colors of your choice until end of turn.

0.5 /10
$0.03
Protocol Knight

Protocol Knight

Creature — Human Knight (3/4)

When Protocol Knight enters the battlefield, tap target creature an opponent controls. Put a stun counter on that creature if you control another Knight. (If a permanent with a stun counter would become untapped, remove one from it instead.)

2.6 /10
$0.02
Quicksmith Spy

Quicksmith Spy

Creature — Human Artificer (2/3)

When Quicksmith Spy enters the battlefield, target artifact you control gains ": Draw a card" for as long as you control Quicksmith Spy.

3.8 /10
$0.13
Rangers of Ithilien

Rangers of Ithilien

Creature — Human Ranger (3/3)

Vigilance
When Rangers of Ithilien enters the battlefield, gain control of up to one target creature with lesser power for as long as you control Rangers of Ithilien. Then the Ring tempts you.

5.2 /10
$0.18
Rattlechains

Rattlechains

Creature — Spirit (2/1)

Flash
Flying
When Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn.
You may cast Spirit spells as though they had flash.

7.7 /10
$0.12
Referee Squad

Referee Squad

Creature — Homunculus (2/2)

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Vigilance
When Referee Squad enters the battlefield, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

3.9 /10
$0.20
Repository Skaab

Repository Skaab

Creature — Zombie (3/3)

Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Repository Skaab exploits a creature, return target instant or sorcery card from your graveyard to your hand.

6.1 /10
$0.05
Sages Row Denizen

Sage's Row Denizen

Creature — Vedalken Wizard (2/3)

Whenever another blue creature enters the battlefield under your control, target player mills two cards.

5.2 /10
$0.03
Saiba Cryptomancer

Saiba Cryptomancer

Creature — Moonfolk Ninja (0/1)

Flash
Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
Hexproof

6.7 /10
$0.06
Saiba Syphoner

Saiba Syphoner

Creature — Human Ninja (2/2)

Flash
This spell costs less to cast if there are no instant or sorcery cards in your hand.
When Saiba Syphoner enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
If Saiba Syphoner would die, shuffle it into your library instead.

10 /10
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Scion of Stygia

Scion of Stygia

Creature — Tiefling Shaman (2/1)

Flash
Cone of Cold — When Scion of Stygia enters the battlefield, choose target creature an opponent controls, then roll a d20.
1—9 | Tap that creature.
10—20 | Tap that creature. It doesn't untap during its controller's next untap step.

6.1 /10
$0.02
Sea Drake

Sea Drake

Creature — Drake (4/3)

Flying
When Sea Drake enters the battlefield, return two target lands you control to their owner's hand.

1.4 /10
$0.03
Separatist Voidmage

Separatist Voidmage

Creature — Human Wizard (2/2)

When Separatist Voidmage enters the battlefield, you may return target creature to its owner's hand.

2.8 /10
$0.05
Silumgar Sorcerer

Silumgar Sorcerer

Creature — Human Wizard (2/1)

Flash (You may cast this spell any time you could cast an instant.)
Flying
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Silumgar Sorcerer exploits a creature, counter target creature spell.

4.7 /10
$0.05
Simic Fluxmage

Simic Fluxmage

Creature — Merfolk Wizard (1/2)

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
, : Move a +1/+1 counter from Simic Fluxmage onto target creature.

3.4 /10
$0.10
Simic Manipulator

Simic Manipulator

Creature — Mutant Wizard (0/1)

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
, Remove one or more +1/+1 counters from Simic Manipulator: Gain control of target creature with power less than or equal to the number of +1/+1 counters removed this way.

7.1 /10
$0.38
Skilled Animator

Skilled Animator

Creature — Human Artificer (1/3)

When Skilled Animator enters the battlefield, target artifact you control becomes an artifact creature with base power and toughness 5/5 for as long as Skilled Animator remains on the battlefield.

4 /10
$0.05
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