Instant
Creatures you control get +0/+5 and gain reach until end of turn.
Instant
Creatures of the creature type of your choice get +X/+X until end of turn.
Instant
All creatures lose flying until end of turn.
Sacrifice a snow land: Return Whiteout from your graveyard to your hand.
Instant
Attacking creatures with flying get -2/-2 and lose flying until end of turn.
Instant
Permanents you control gain hexproof and indestructible until end of turn.
Seek a creature card if an opponent has cast a spell with mana value 3 or less this turn.
Instant
Put any number of target creature cards from your graveyard on top of your library.
Draw a card at the beginning of the next turn's upkeep.
Instant
Tap target artifact, creature, or land.
Draw a card at the beginning of the next turn's upkeep.
Instant
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Destroy target creature if it's white. A creature destroyed this way can't be regenerated.
Draw a card at the beginning of the next turn's upkeep.
Instant
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Cast this spell only before the combat damage step.
Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.
Instant — Arcane
Untap target nonlegendary creature and gain control of it until end of turn. That creature gains haste until end of turn.
Instant
Choose one —
• Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature or planeswalker an opponent controls.
• Destroy target enchantment.
• Draw two cards.
Instant
Counter target instant spell if it's blue.
Draw a card at the beginning of the next turn's upkeep.
Instant
Target creature gets +4/+2 and gains trample until end of turn.
Instant
Flare deals 1 damage to any target.
Draw a card at the beginning of the next turn's upkeep.
Instant
Counter target spell unless its controller pays .
Draw a card at the beginning of the next turn's upkeep.
Instant
Choose a card name, then target opponent mills a card. If a card with the chosen name was milled this way, you draw a card.
Draw a card at the beginning of the next turn's upkeep.
Instant
Exile target card from a graveyard.
Draw a card at the beginning of the next turn's upkeep.
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