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Cards similar to Wildwood Geist (400)

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Sigardian Zealot

Sigardian Zealot

Creature — Human Cleric (3/3)

At the beginning of combat on your turn, choose any number of creatures with different powers. Each of them gets +X/+X and gains vigilance until end of turn, where X is Sigardian Zealot's power.

6.7 /10
$0.12
Simian Brawler

Simian Brawler

Creature — Ape Warrior (3/3)

Discard a land card: Simian Brawler gets +1/+1 until end of turn.

3.2 /10
$0.12
Skanos Dragonheart

Skanos Dragonheart

Legendary Creature — Dragon Ranger (4/4)

Whenever Skanos Dragonheart attacks, it gets +X/+X until end of turn, where X is the greatest power among other Dragons you control and Dragon cards in your graveyard.
Choose a Background (You can have a Background as a second commander.)

7.3 /10
$0.06
Slashing Tiger

Slashing Tiger

Creature — Cat (3/3)

Whenever Slashing Tiger becomes blocked, it gets +2/+2 until end of turn.

0.2 /10
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Snarling Undorak

Snarling Undorak

Creature — Beast (3/3)

: Target Beast creature gets +1/+1 until end of turn.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

0.8 /10
$0.08
Snorting Gahr

Snorting Gahr

Creature — Rhino Beast (3/3)

Whenever Snorting Gahr becomes blocked, it gets +2/+2 until end of turn.

0.2 /10
$0.14
Somberwald Alpha

Somberwald Alpha

Creature — Wolf (3/2)

Whenever a creature you control becomes blocked, it gets +1/+1 until end of turn.
: Target creature you control gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)

4.3 /10
$0.15
Spike Soldier

Spike Soldier

Creature — Spike Soldier (0/0)

Spike Soldier enters the battlefield with three +1/+1 counters on it.
, Remove a +1/+1 counter from Spike Soldier: Put a +1/+1 counter on target creature.
Remove a +1/+1 counter from Spike Soldier: Spike Soldier gets +2/+2 until end of turn.

0.9 /10
$0.20
Spirit of the Aldergard

Spirit of the Aldergard

Snow Creature — Bear Spirit (0/4)

When Spirit of the Aldergard enters the battlefield, search your library for a snow land card, reveal it, put it into your hand, then shuffle.
Spirit of the Aldergard gets +1/+0 for each other snow permanent you control.

7.6 /10
$0.08
StaunchHearted Warrior

Staunch-Hearted Warrior

Creature — Human Warrior (2/2)

Heroic — Whenever you cast a spell that targets Staunch-Hearted Warrior, put two +1/+1 counters on Staunch-Hearted Warrior.

1.9 /10
$0.05
Steam Spitter

Steam Spitter

Creature — Spider (1/5)

Reach (This creature can block creatures with flying.)
: Steam Spitter gets +1/+0 until end of turn.

0.7 /10
$0.23
Stone Kavu

Stone Kavu

Creature — Kavu (3/3)

: Stone Kavu gets +1/+0 until end of turn.
: Stone Kavu gets +0/+1 until end of turn.

0.5 /10
$0.14
Summit Apes

Summit Apes

Creature — Ape (5/2)

As long as you control a Mountain, Summit Apes has menace. (It can't be blocked except by two or more creatures.)

6.5 /10
$0.26
Swarmborn Giant

Swarmborn Giant

Creature — Giant (6/6)

When you're dealt combat damage, sacrifice Swarmborn Giant.
: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
As long as Swarmborn Giant is monstrous, it has reach.

0.9 /10
$0.16
Tenacious Hunter

Tenacious Hunter

Creature — Crocodile (4/4)

As long as a creature has a -1/-1 counter on it, Tenacious Hunter has vigilance and deathtouch.

2.3 /10
$0.02
Tendershoot Dryad

Tendershoot Dryad

Creature — Dryad (2/2)

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Saprolings you control get +2/+2 as long as you have the city's blessing.

9.5 /10
~$17
Territorial Baloth

Territorial Baloth

Creature — Beast (4/4)

Landfall — Whenever a land enters the battlefield under your control, Territorial Baloth gets +2/+2 until end of turn.

2.8 /10
$0.08
Thornling

Thornling

Creature — Elemental Shapeshifter (4/4)

: Thornling gains haste until end of turn.
: Thornling gains trample until end of turn.
: Thornling gains indestructible until end of turn.
: Thornling gets +1/-1 until end of turn.
: Thornling gets -1/+1 until end of turn.

4 /10
$1.24
Thrun Breaker of Silence

Thrun, Breaker of Silence

Legendary Creature — Troll Shaman (5/5)

This spell can't be countered.
Trample
Thrun, Breaker of Silence can't be the target of nongreen spells your opponents control or abilities from nongreen sources your opponents control.
As long as it's your turn, Thrun has indestructible.

7.9 /10
$0.27
Thundering Mightmare

Thundering Mightmare

Creature — Horse Spirit (3/3)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Thundering Mightmare is paired with another creature, each of those creatures has "Whenever an opponent casts a spell, put a +1/+1 counter on this creature."

7.8 /10
$0.72
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