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Cards similar to Wurmweaver Coil (400)

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Fall of Gilgalad

Fall of Gil-galad

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Scry 2.
II — Put two +1/+1 counters on target creature you control.
III — Until end of turn, target creature you control gains "When this creature dies, draw two cards." Then that creature fights up to one other target creature.

7.1 /10
$0.14
Festering Evil

Festering Evil

Enchantment

At the beginning of your upkeep, Festering Evil deals 1 damage to each creature and each player.
, Sacrifice Festering Evil: It deals 3 damage to each creature and each player.

3.2 /10
$0.16
Form of the Approach of the Second Sun

Form of the Approach of the Second Sun

Enchantment

When this enchantment enters the battlefield, you gain 7 life. You become a card until you leave your library or that library is shuffled. Put yourself seventh from the top, balancing the cards on top of you on your head.
When you draw yourself, you win the game.
When one or more cards fall off your head, exile them and all cards on your head, then sacrifice this enchantment.

0.2 /10
$0.08
Full Moons Rise

Full Moon's Rise

Enchantment

Werewolf creatures you control get +1/+0 and have trample.
Sacrifice Full Moon's Rise: Regenerate all Werewolf creatures you control.

7.7 /10
$0.34
Fyndhorn Pollen

Fyndhorn Pollen

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
All creatures get -1/-0.
: All creatures get -1/-0 until end of turn.

0.3 /10
--
Genju of the Cedars

Genju of the Cedars

Enchantment — Aura

Enchant Forest
: Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It's still a land.
When enchanted Forest is put into a graveyard, you may return Genju of the Cedars from your graveyard to your hand.

4.4 /10
$0.25
Golgari Germination

Golgari Germination

Enchantment

Whenever a nontoken creature you control dies, create a 1/1 green Saproling creature token.

8.2 /10
$0.64
Greater Good

Greater Good

Enchantment

Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.

9.8 /10
$8.64
Greensleeves MaroSorcerer

Greensleeves, Maro-Sorcerer

Legendary Creature — Elemental (0/0)

Protection from planeswalkers and from Wizards
Greensleeves, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.
Landfall — Whenever a land enters the battlefield under your control, create a 3/3 green Badger creature token.

9.2 /10
~$18
Hardy Outlander

Hardy Outlander

Legendary Enchantment — Background

Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, another target creature you control gets +X/+X until end of turn, where X is this creature's power."

6.4 /10
$0.08
Herd Baloth

Herd Baloth

Creature — Beast (4/4)

Whenever one or more +1/+1 counters are put on Herd Baloth, you may create a 4/4 green Beast creature token.

8.7 /10
$0.16
Hollowhenge Overlord

Hollowhenge Overlord

Creature — Wolf (4/4)

Flash
At the beginning of your upkeep, for each creature you control that's a Wolf or a Werewolf, create a 2/2 green Wolf creature token.

8.4 /10
~$13
Homicidal Seclusion

Homicidal Seclusion

Enchantment

As long as you control exactly one creature, that creature gets +3/+1 and has lifelink.

3.1 /10
$0.10
Homura Human Ascendant  Homuras Essence

Homura, Human Ascendant // Homura's Essence

Legendary Creature — Human Monk // Legendary Enchantment (4/4)

Homura, Human Ascendant can't block.
When Homura dies, return it to the battlefield flipped.

Homura's Essence

Creatures you control get +2/+2 and have flying and ": This creature gets +1/+0 until end of turn."

5.3 /10
$3.51
Horror of Horrors

Horror of Horrors

Enchantment

Sacrifice a Swamp: Regenerate target black creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

1.5 /10
$4.05
Howlpack Resurgence

Howlpack Resurgence

Enchantment

Flash (You may cast this spell any time you could cast an instant.)
Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample.

7.9 /10
--
In the Web of War

In the Web of War

Enchantment

Whenever a creature enters the battlefield under your control, it gets +2/+0 and gains haste until end of turn.

5 /10
$0.99
Infestation Expert  Infested Werewolf

Infestation Expert // Infested Werewolf

Creature — Human Werewolf // Creature — Werewolf (3/4)

Whenever Infestation Expert enters the battlefield or attacks, create a 1/1 green Insect creature token.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Infested Werewolf

Whenever Infested Werewolf enters the battlefield or attacks, create two 1/1 green Insect creature tokens.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

4.5 /10
$0.04
Infested Roothold

Infested Roothold

Creature — Wall (0/3)

Defender (This creature can't attack.)
Protection from artifacts
Whenever an opponent casts an artifact spell, you may create a 1/1 green Insect creature token.

3 /10
$0.19
Infinite Reflection

Infinite Reflection

Enchantment — Aura

Enchant creature
When Infinite Reflection enters the battlefield attached to a creature, each other nontoken creature you control becomes a copy of that creature.
Nontoken creatures you control enter the battlefield as a copy of enchanted creature.

5.2 /10
$0.36
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