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Bria Riptide Rogue

Bria, Riptide Rogue

Legendary Creature — Otter Rogue (3/3)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Other creatures you control have prowess. (If a creature has multiple instances of prowess, each triggers separately.)
Whenever you cast a noncreature spell, target creature you control can't be blocked this turn.

7.8 /10
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Clammy Prowler

Clammy Prowler

Enchantment Creature — Horror (2/5)

Whenever Clammy Prowler attacks, another target attacking creature can't be blocked this turn.

3.6 /10
$0.03
Enter the Enigma

Enter the Enigma

Sorcery

Target creature can't be blocked this turn.
Draw a card.

6 /10
$0.08
Gossips Talent

Gossip's Talent

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)
Whenever a creature you control enters, surveil 1.
: Level 2
Whenever you attack, target attacking creature with power 3 or less can't be blocked this turn.
: Level 3
Whenever a creature you control deals combat damage to a player, you may exile it, then return it to the battlefield under its owner's control.

6.7 /10
$0.11
Jailbreak Scheme

Jailbreak Scheme

Sorcery

Spree (Choose one or more additional costs.)
+ — Put a +1/+1 counter on target creature. It can't be blocked this turn.
+ — Target artifact or creature's owner puts it on the top or bottom of their library.

4.4 /10
$0.03
Long River Lurker

Long River Lurker

Creature — Frog Scout (2/3)

Ward
Other Frogs you control have ward .
When Long River Lurker enters, target creature you control can't be blocked this turn. Whenever that creature deals combat damage this turn, you may exile it. If you do, return it to the battlefield under its owner's control.

6.5 /10
$0.09
Ragged Playmate

Ragged Playmate

Artifact Creature — Toy (2/2)

, : Target creature with power 2 or less can't be blocked this turn.

4.9 /10
$0.04
RazzleDazzler

Razzle-Dazzler

Creature — Human Wizard (1/2)

Whenever you cast your second spell each turn, put a +1/+1 counter on Razzle-Dazzler. It can't be blocked this turn.

4.1 /10
$0.06
Resilient Roadrunner

Resilient Roadrunner

Creature — Bird (2/2)

Haste, protection from Coyotes
: Resilient Roadrunner can't be blocked this turn except by creatures with haste.

1.6 /10
$0.08
Azure Beastbinder

Azure Beastbinder

Creature — Rat Rogue (1/3)

Vigilance
Azure Beastbinder can't be blocked by creatures with power 2 or greater.
Whenever Azure Beastbinder attacks, up to one target artifact, creature, or planeswalker an opponent controls loses all abilities until your next turn. If it's a creature, it also has base power and toughness 2/2 until your next turn.

7.2 /10
$0.77
Bedhead Beastie

Bedhead Beastie

Creature — Beast (5/6)

Menace (This creature can't be blocked except by two or more creatures.)
Mountaincycling (, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)

1.9 /10
$0.03
Cindering Cutthroat

Cindering Cutthroat

Creature — Lizard Assassin (3/2)

Cindering Cutthroat enters with a +1/+1 counter on it if an opponent lost life this turn.
: Cindering Cutthroat gains menace until end of turn. (It can't be blocked except by two or more creatures.)

5.1 /10
$0.02
Cynical Loner

Cynical Loner

Creature — Human Survivor (3/1)

Cynical Loner can't be blocked by Glimmers.
Survival — At the beginning of your second main phase, if Cynical Loner is tapped, you may search your library for a card, put it into your graveyard, then shuffle.

4.1 /10
$0.09
Diversion Specialist

Diversion Specialist

Creature — Human Warrior (4/3)

Menace (This creature can't be blocked except by two or more creatures.)
, Sacrifice another creature or enchantment: Exile the top card of your library. You may play it this turn.

0.8 /10
$0.02
Fear of the Dark

Fear of the Dark

Enchantment Creature — Nightmare (5/5)

Whenever Fear of the Dark attacks, if defending player controls no Glimmer creatures, it gains menace and deathtouch until end of turn. (A creature with menace can't be blocked except by two or more creatures.)

3.6 /10
$0.01
Full Steam Ahead

Full Steam Ahead

Sorcery

Until end of turn, each creature you control gets +2/+2 and gains trample and "This creature can't be blocked by more than one creature."

5.1 /10
$0.05
Hand That Feeds

Hand That Feeds

Creature — Mutant (2/2)

Delirium — Whenever Hand That Feeds attacks while there are four or more card types among cards in your graveyard, it gets +2/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)

1.5 /10
$0.02
Irreverent Gremlin

Irreverent Gremlin

Creature — Gremlin (2/2)

Menace (This creature can't be blocked except by two or more creatures.)
Whenever another creature you control with power 2 or less enters, you may discard a card. If you do, draw a card. Do this only once each turn.

4.6 /10
$0.07

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