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Cards similar to Rooftop Storm (400)

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Righteous Authority

Righteous Authority

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 for each card in its controller's hand.
At the beginning of the draw step of enchanted creature's controller, that player draws an additional card.

7 /10
$0.22
The Horus Heresy

The Horus Heresy

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — For each opponent, gain control of up to one target nonlegendary creature that player controls for as long as The Horus Heresy remains on the battlefield.
II — Draw a card for each creature you control but don't own.
III — Starting with you, each player chooses a creature. Destroy each creature chosen this way.

7.7 /10
$0.25
The Kami War  OKagachi Made Manifest

The Kami War // O-Kagachi Made Manifest

Enchantment — Saga // Enchantment Creature — Dragon Spirit (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I — Exile target nonland permanent an opponent controls.
II — Return up to one other target nonland permanent to its owner's hand. Then each opponent discards a card.
III — Exile this Saga, then return it to the battlefield transformed under your control.

O-Kagachi Made Manifest

O-Kagachi Made Manifest is all colors.
Flying, trample
Whenever O-Kagachi Made Manifest attacks, defending player chooses a nonland card in your graveyard. Return that card to your hand. O-Kagachi Made Manifest gets +X/+0 until end of turn, where X is the mana value of that card.

8.8 /10
$3.02
ThousandYear Storm

Thousand-Year Storm

Enchantment

Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies.

9.5 /10
$3.59
Vault 87 Forced Evolution

Vault 87: Forced Evolution

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Gain control of target non-Mutant creature for as long as you control Vault 87.
II — Put a +1/+1 counter on target creature you control. It becomes a Mutant in addition to its other types.
III — Draw cards equal to the greatest power among Mutants you control.

5.5 /10
$0.10
Coerced to Kill

Coerced to Kill

Enchantment — Aura

Enchant creature
You control enchanted creature.
Enchanted creature has base power and toughness 1/1, has deathtouch, and is an Assassin in addition to its other types.

3.9 /10
$0.02
Colossal Skyturtle

Colossal Skyturtle

Enchantment Creature — Turtle (6/5)

Flying, ward
Channel — , Discard Colossal Skyturtle: Return target card from your graveyard to your hand.
Channel — , Discard Colossal Skyturtle: Return target creature to its owner's hand.

8.6 /10
$0.24
Demon of Fates Design

Demon of Fate's Design

Enchantment Creature — Demon (6/6)

Flying, trample
Once during each of your turns, you may cast an enchantment spell by paying life equal to its mana value rather than paying its mana cost.
, Sacrifice another enchantment: Demon of Fate's Design gets +X/+0 until end of turn, where X is the sacrificed enchantment's mana value.

8.1 /10
$0.49
Dire Undercurrents

Dire Undercurrents

Enchantment

Whenever a blue creature enters the battlefield under your control, you may have target player draw a card.
Whenever a black creature enters the battlefield under your control, you may have target player discard a card.

6.4 /10
~$10
Elder Mastery

Elder Mastery

Enchantment — Aura

Enchant creature
Enchanted creature gets +3/+3 and has flying.
Whenever enchanted creature deals damage to a player, that player discards two cards.

2.7 /10
$0.17
Finest Hour

Finest Hour

Enchantment

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase.

7.7 /10
$0.85
Gallifrey Stands

Gallifrey Stands

Legendary Enchantment

When Gallifrey Stands enters the battlefield, return all Doctor cards from your graveyard to your hand.
At the beginning of your upkeep, you may put a Doctor creature card from your hand onto the battlefield. Then if you control thirteen or more Doctors, you win the game.

5.7 /10
$0.07
Genju of the Realm

Genju of the Realm

Legendary Enchantment — Aura

Enchant land
: Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land.
When enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand.

4.8 /10
$5.43
Knowledge Is Power

Knowledge Is Power

Enchantment

Creatures you control get +X/+X, where X is the number of cards you've drawn this turn.

6.5 /10
$0.23
Leafdrake Roost

Leafdrake Roost

Enchantment — Aura

Enchant land
Enchanted land has ", : Create a 2/2 green and blue Drake creature token with flying."

2.3 /10
$0.13
Palliation Accord

Palliation Accord

Enchantment

Whenever a creature an opponent controls becomes tapped, put a palliation counter on Palliation Accord.
Remove a palliation counter from Palliation Accord: Prevent the next 1 damage that would be dealt to you this turn.

5.2 /10
$0.55
Sanctum of All

Sanctum of All

Legendary Enchantment — Shrine

At the beginning of your upkeep, you may search your library and/or graveyard for a Shrine card and put it onto the battlefield. If you search your library this way, shuffle.
If an ability of another Shrine you control triggers while you control six or more Shrines, that ability triggers an additional time.

8.6 /10
$0.53
Song of Erendil

Song of Eärendil

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Scry 2, then draw two cards.
II — Create a Treasure token and a 2/2 blue Bird creature token with flying.
III — Put a flying counter on each creature you control without flying.

7.6 /10
$0.29
Teferis Moat

Teferi's Moat

Enchantment

As Teferi's Moat enters the battlefield, choose a color.
Creatures of the chosen color without flying can't attack you.

4.9 /10
$0.82
The Flesh Is Weak

The Flesh Is Weak

Enchantment

When The Flesh Is Weak enters the battlefield, put a +1/+1 counter on each creature you control.
Creatures you control with +1/+1 counters on them are artifacts in addition to their other types.
Nonartifact creatures get -1/-1.

6.1 /10
$0.15
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