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Cards similar to Cho-Arrim Bruiser (400)

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Alabaster Host Intercessor

Alabaster Host Intercessor

Creature — Phyrexian Samurai (3/4)

When Alabaster Host Intercessor enters the battlefield, exile target creature an opponent controls until Alabaster Host Intercessor leaves the battlefield.
Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

5.3 /10
$0.03
Ancestors Chosen

Ancestor's Chosen

Creature — Human Cleric (4/4)

First strike (This creature deals combat damage before creatures without first strike.)
When Ancestor's Chosen enters the battlefield, you gain 1 life for each card in your graveyard.

2.2 /10
$0.13
Ancestors Prophet

Ancestor's Prophet

Creature — Human Cleric (1/5)

Tap five untapped Clerics you control: You gain 10 life.

3.8 /10
$0.33
Ancient Gold Dragon

Ancient Gold Dragon

Creature — Elder Dragon (7/10)

Flying
Whenever Ancient Gold Dragon deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to the result.

9.4 /10
~$14
Angel of Destiny

Angel of Destiny

Creature — Angel Cleric (2/6)

Flying, double strike
Whenever a creature you control deals combat damage to a player, you and that player each gain that much life.
At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game.

9.3 /10
$4.63
Angel of Flight Alabaster

Angel of Flight Alabaster

Creature — Angel (4/4)

Flying
At the beginning of your upkeep, return target Spirit card from your graveyard to your hand.

6.7 /10
--
Angel of Sanctions

Angel of Sanctions

Creature — Angel (3/4)

Flying
When Angel of Sanctions enters the battlefield, you may exile target nonland permanent an opponent controls until Angel of Sanctions leaves the battlefield.
Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Angel with no mana cost. Embalm only as a sorcery.)

7.4 /10
$0.93
Angel of the Dawn

Angel of the Dawn

Creature — Angel (3/3)

Flying
When Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.

5 /10
$0.04
Angel of the Dire Hour

Angel of the Dire Hour

Creature — Angel (5/4)

Flash
Flying
When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures.

7.6 /10
$0.91
Angelic Arbiter

Angelic Arbiter

Creature — Angel (5/6)

Flying
Each opponent who cast a spell this turn can't attack with creatures.
Each opponent who attacked with a creature this turn can't cast spells.

8.6 /10
$1.43
Angelic Skirmisher

Angelic Skirmisher

Creature — Angel (4/4)

Flying
At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.

8.7 /10
$1.58
Anikthea Hand of Erebos

Anikthea, Hand of Erebos

Legendary Enchantment Creature — Demigod (4/4)

Menace
Other enchantment creatures you control have menace.
Whenever Anikthea enters the battlefield or attacks, exile up to one target non-Aura enchantment card from your graveyard. Create a token that's a copy of that card, except it's a 3/3 black Zombie creature in addition to its other types.

8.2 /10
--
Ao the Dawn Sky

Ao, the Dawn Sky

Legendary Creature — Dragon Spirit (5/4)

Flying, vigilance
When Ao, the Dawn Sky dies, choose one —
• Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
• Put two +1/+1 counters on each permanent you control that's a creature or Vehicle.

8.9 /10
$0.99
Archangel Avacyn  Avacyn the Purifier

Archangel Avacyn // Avacyn, the Purifier

Legendary Creature — Angel // Legendary Creature — Angel (4/4)

Flash
Flying, vigilance
When Archangel Avacyn enters the battlefield, creatures you control gain indestructible until end of turn.
When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep.

Avacyn, the Purifier

Flying
When this creature transforms into Avacyn, the Purifier, it deals 3 damage to each other creature and each opponent.

7.7 /10
--
Archangel of Strife

Archangel of Strife

Creature — Angel (6/6)

Flying
As Archangel of Strife enters the battlefield, each player chooses war or peace.
Creatures controlled by players who chose war get +3/+0.
Creatures controlled by players who chose peace get +0/+3.

4.8 /10
--
Archangel of Thune

Archangel of Thune

Creature — Angel (3/4)

Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Whenever you gain life, put a +1/+1 counter on each creature you control.

9.5 /10
~$38
Archon of Falling Stars

Archon of Falling Stars

Creature — Archon (4/4)

Flying
When Archon of Falling Stars dies, you may return target enchantment card from your graveyard to the battlefield.

3.7 /10
$0.04
Archon of Justice

Archon of Justice

Creature — Archon (4/4)

Flying
When Archon of Justice dies, exile target permanent.

6.1 /10
$0.21
Archon of Redemption

Archon of Redemption

Creature — Archon (3/4)

Flying
Whenever Archon of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature's power.

5.6 /10
$0.20
Assembled Ensemble

Assembled Ensemble

Artifact Creature — Clown Robot Bard (0/6)

Vigilance
Assembled Ensemble's power is equal to the number of Robots you control.
Whenever you cast a spell with an artifact creature in its art, create a 1/1 white Clown Robot artifact creature token.

0.7 /10
$0.03
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