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Cards similar to Fanatical Fever (400)

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Engineered Might

Engineered Might

Sorcery

Choose one —
• Target creature gets +5/+5 and gains trample until end of turn.
• Creatures you control get +2/+2 and gain vigilance until end of turn.

2 /10
$0.02
Explosive Growth

Explosive Growth

Instant

Kicker (You may pay an additional as you cast this spell.)
Target creature gets +2/+2 until end of turn. If this spell was kicked, that creature gets +5/+5 until end of turn instead.

1.9 /10
$0.12
Feral Instinct

Feral Instinct

Instant

Target creature gets +1/+1 until end of turn.
Draw a card at the beginning of the next turn's upkeep.

1.5 /10
$0.11
Fevered Strength

Fevered Strength

Instant

Target creature gets +2/+0 until end of turn.
Draw a card at the beginning of the next turn's upkeep.

0.7 /10
$0.09
Flourishing Strike

Flourishing Strike

Instant

Choose one —
• Flourishing Strike deals 5 damage to target creature with flying.
• Target creature gets +3/+3 until end of turn.
Entwine (Choose both if you pay the entwine cost.)

3.1 /10
$0.02
For the Family

For the Family

Instant

Target creature gets +2/+2 until end of turn. If you control four or more creatures, that creature gets +4/+4 until end of turn instead.

4.4 /10
$0.02
Fortifying Draught

Fortifying Draught

Instant

You gain 2 life. Target creature gets +X/+X until end of turn, where X is the amount of life you gained this turn.

5.1 /10
$0.05
Foxfire

Foxfire

Instant

Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Draw a card at the beginning of the next turn's upkeep.

1.8 /10
$0.13
Fungal Rebirth

Fungal Rebirth

Instant

Return target permanent card from your graveyard to your hand. If a creature died this turn, create two 1/1 green Saproling creature tokens.

8.2 /10
$0.09
Fury Charm

Fury Charm

Instant

Choose one —
• Destroy target artifact.
• Target creature gets +1/+1 and gains trample until end of turn.
• Remove two time counters from target permanent or suspended card.

7.1 /10
$0.16
Gaeas Might

Gaea's Might

Instant

Domain — Target creature gets +1/+1 until end of turn for each basic land type among lands you control.

3.5 /10
$0.03
Garenbrig Carver  Shields Might

Garenbrig Carver // Shield's Might

Creature — Human Warrior // Instant — Adventure (3/2)



Shield's Might

Target creature gets +2/+2 until end of turn. (Then exile this card. You may cast the creature later from exile.)

4.6 /10
$0.01
Gather Courage

Gather Courage

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Target creature gets +2/+2 until end of turn.

2.8 /10
$0.10
Giant Growth

Giant Growth

Instant

Target creature gets +3/+3 until end of turn.

7.8 /10
--
Gimlis Fury

Gimli's Fury

Instant

Target creature gets +3/+2 until end of turn. If it's legendary, it also gains trample until end of turn.

5.8 /10
$0.02
Give No Ground

Give No Ground

Instant

Target creature gets +2/+6 until end of turn and can block any number of creatures this turn.

2.8 /10
$0.04
Gold Rush

Gold Rush

Instant

Create a Treasure token. Until end of turn, up to one target creature gets +2/+2 for each Treasure you control.

3.8 /10
$0.06
Groundswell

Groundswell

Instant

Target creature gets +2/+2 until end of turn.
Landfall — If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead.

6.2 /10
$0.17
Growth Cycle

Growth Cycle

Instant

Target creature gets +3/+3 until end of turn. It gets an additional +2/+2 until end of turn for each card named Growth Cycle in your graveyard.

1 /10
$0.03
Growth Spurt

Growth Spurt

Instant

Roll a six-sided die. Target creature gets +X/+X until end of turn, where X is the result.

10 /10
$0.14
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