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Cards similar to Life and Limb (400)

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Setons Desire

Seton's Desire

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2.
Threshold — As long as seven or more cards are in your graveyard, all creatures able to block enchanted creature do so.

4 /10
$0.03
Snowblind

Snowblind

Enchantment — Aura

Enchant creature
Enchanted creature gets -X/-Y. If that creature is attacking, X is the number of snow lands defending player controls. Otherwise, X is the number of snow lands its controller controls. Y is equal to X or to enchanted creature's toughness minus 1, whichever is smaller.

1.9 /10
$2.21
Abundance

Abundance

Enchantment

If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.

9.5 /10
$0.27
Alpha Status

Alpha Status

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2 for each other creature on the battlefield that shares a creature type with it.

7.2 /10
$2.97
Anikthea Hand of Erebos

Anikthea, Hand of Erebos

Legendary Enchantment Creature — Demigod (4/4)

Menace
Other enchantment creatures you control have menace.
Whenever Anikthea enters the battlefield or attacks, exile up to one target non-Aura enchantment card from your graveyard. Create a token that's a copy of that card, except it's a 3/3 black Zombie creature in addition to its other types.

8.2 /10
--
Arboria

Arboria

World Enchantment

Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during their last turn.

4.6 /10
--
Arcane Adaptation

Arcane Adaptation

Enchantment

As Arcane Adaptation enters the battlefield, choose a creature type.
Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.

9 /10
$4.05
Asceticism

Asceticism

Enchantment

Creatures you control have hexproof.
: Regenerate target creature. (The next time it would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)

9.6 /10
$3.26
Assemble the Entmoot

Assemble the Entmoot

Enchantment

Creatures you control have reach.
Sacrifice Assemble the Entmoot: Create three tapped X/X green Treefolk creature tokens, where X is the amount of life you gained this turn. Put a reach counter on each of them.

7.5 /10
$0.85
Autumnal Gloom  Ancient of the Equinox

Autumnal Gloom // Ancient of the Equinox

Enchantment // Creature — Treefolk (0/0)

: Mill a card.
Delirium — At the beginning of your end step, if there are four or more card types among cards in your graveyard, transform Autumnal Gloom.

Ancient of the Equinox

Trample, hexproof

2.6 /10
$0.08
Bear Umbra

Bear Umbra

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control."
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

9.8 /10
$4.36
Beastmasters Magemark

Beastmaster's Magemark

Enchantment — Aura

Enchant creature
Creatures you control that are enchanted get +1/+1.
Whenever a creature you control that's enchanted becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.

3.5 /10
$0.10
Biotransference

Biotransference

Enchantment

Creatures you control are artifacts in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
Whenever you cast an artifact spell, you lose 1 life and create a 2/2 black Necron Warrior artifact creature token.

8.9 /10
$4.23
Careful Cultivation

Careful Cultivation

Enchantment — Aura

Enchant artifact or creature
As long as enchanted permanent is a creature, it gets +1/+3 and has reach and ": Add ."
Channel — , Discard Careful Cultivation: Create a 1/1 green Human Monk creature token with ": Add ."

7.1 /10
$0.09
Case of the Locked Hothouse

Case of the Locked Hothouse

Enchantment — Case

You may play an additional land on each of your turns.
To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.)
Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.

8.5 /10
$3.90
Choke

Choke

Enchantment

Islands don't untap during their controllers' untap steps.

5 /10
$1.65
Cloakwood Hermit

Cloakwood Hermit

Legendary Enchantment — Background

Commander creatures you own have "At the beginning of your end step, if a creature card was put into your graveyard from anywhere this turn, create two tapped 1/1 green Squirrel creature tokens."

7.8 /10
$0.06
Courser of Kruphix

Courser of Kruphix

Enchantment Creature — Centaur (2/4)

Play with the top card of your library revealed.
You may play lands from the top of your library.
Landfall — Whenever a land enters the battlefield under your control, you gain 1 life.

9.7 /10
$1.05
Court of Garenbrig

Court of Garenbrig

Enchantment

When Court of Garenbrig enters the battlefield, you become the monarch.
At the beginning of your upkeep, distribute two +1/+1 counters among up to two target creatures. Then if you're the monarch, double the number of +1/+1 counters on each creature you control.

9.2 /10
~$11
Crawling Infestation

Crawling Infestation

Enchantment

At the beginning of your upkeep, you may mill two cards. (You may put the top two cards of your library into your graveyard.)
Whenever one or more creature cards are put into your graveyard from anywhere during your turn, create a 1/1 green Insect creature token. This ability triggers only once each turn.

8.6 /10
$0.08
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