Legendary Creature — Human Soldier (3/2)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Sacrifice Xiahou Dun, the One-Eyed: Return target black card from your graveyard to your hand. Activate only during your turn, before attackers are declared.
Creature — Human Wizard (1/1)
, : Target player discards a card. Activate only during your turn.
Creature — Human Knight (2/2)
: Target creature gets +2/+2 until end of turn. Activate only during your turn, before attackers are declared.
Legendary Creature — Human Advisor (1/1)
: Destroy target creature of your choice, then destroy target creature of an opponent's choice. Activate only during your turn, before attackers are declared.
Creature — Spirit (2/3)
, : Target creature can't be blocked this turn.
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Legendary Creature — Human (1/2)
: Put target creature card from your graveyard on top of your library. Activate only during your turn, before attackers are declared.
Creature — Human Assassin (1/1)
: Destroy target tapped creature. Activate only during your turn, before attackers are declared.
Creature — Human Advisor (1/1)
Sacrifice Loyal Retainers: Return target legendary creature card from your graveyard to the battlefield. Activate only during your turn, before attackers are declared.
Legendary Creature — Human Advisor (1/2)
: Target creature gets +0/+2 until end of turn. Activate only during your turn, before attackers are declared.
Legendary Creature — Human Advisor (3/4)
Artifacts you control are Clues in addition to their other types and have ", Sacrifice this artifact: Draw a card."
Whenever you sacrifice a Clue, target creature can't be blocked this turn.
Creature — Human Soldier (2/2)
: Target creature gets +2/+2 until end of turn. Activate only during your turn, before attackers are declared.
Legendary Creature — Human Advisor (1/1)
: Target creature you control gets +2/+0 until end of turn. Activate only during your turn, before attackers are declared.
Creature — Human Advisor (1/1)
: Target opponent discards a card. Activate only during your turn, before attackers are declared.
Sorcery // Creature — Nightmare (0/0)
Target opponent mills thirteen cards.
: Put Startled Awake from your graveyard onto the battlefield transformed. Activate only as a sorcery.
Persistent Nightmare
Skulk (This creature can't be blocked by creatures with greater power.)
When Persistent Nightmare deals combat damage to a player, return it to its owner's hand.
Artifact Creature — Wall (0/4)
Defender
, : Target creature can't be blocked this turn.
Enchantment Creature — Nymph (4/4)
Constellation — Whenever Whitewater Naiads or another enchantment enters the battlefield under your control, target creature can't be blocked this turn.
Creature — Serpent (3/5)
: Target creature can't be blocked this turn.
Creature — Elf Druid (1/1)
: You may put a green creature card from your hand onto the battlefield. Activate only during your turn, before attackers are declared.
Creature — Human Wizard (2/2)
Flash
When Portal Mage enters the battlefield during the declare attackers step, you may reselect which player or permanent target attacking creature is attacking. (It can't attack its controller or its controller's planeswalkers.)
Creature — Merfolk Cleric (1/1)
, : Target creature gains shroud until end of turn. Activate only during your upkeep. (It can't be the target of spells or abilities.)
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