Creature — Elf Berserker (3/2)
Haste
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Creature — Turtle (3/3)
Whenever Blossoming Tortoise enters the battlefield or attacks, mill three cards, then return a land card from your graveyard to the battlefield tapped.
Activated abilities of lands you control cost less to activate.
Land creatures you control get +1/+1.
Creature — Beast // Creature — Phyrexian Beast (4/5)
: Transform Bonded Herdbeast. Activate only as a sorcery. ( can be paid with either or 2 life.)
Plated Kilnbeast
Menace (This creature can't be blocked except by two or more creatures.)
Creature — Human Scout Ranger (2/2)
When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Creature — Human Rogue (3/2)
When Boseiju Pathlighter enters the battlefield, draft a card from Boseiju Pathlighter's spellbook.
Enchantment — Saga // Enchantment Creature — Plant (0/0)
(As this Saga enters and after your draw step, add a lore counter.)
I — Search your library for up to two basic Forest cards, reveal them, put them into your hand, then shuffle.
II — Put up to one target land card from your graveyard on top of your library.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Branch of Boseiju
Reach
Branch of Boseiju gets +1/+1 for each land you control.
Creature — Beast (4/1)
Trample
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Creature — Spirit (2/2)
Sacrifice Burr Grafter: Target creature gets +2/+2 until end of turn.
Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.)
Creature — Elf Shaman (2/4)
Before you shuffle your deck to start the game, you may reveal this card from your deck and exile a creature card you drafted that isn't in your deck.
, : Create a token that's a copy of a card you exiled with cards named Caller of the Untamed. X is the mana value of that card.
Creature — Centaur Druid (2/4)
When Centaur Nurturer enters the battlefield, you gain 3 life.
: Add one mana of any color.
Creature — Elf Warrior (3/2)
Whenever you scry, put a +1/+1 counter on Chance-Met Elves. This ability triggers only once each turn.
Creature — Human Shaman (2/4)
Vigilance
Formidable — : Add . Activate only if creatures you control have total power 8 or greater.
Creature — Centaur (6/3)
Shroud (This creature can't be the target of spells or abilities.)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Creature — Elf Druid Warrior (2/2)
When Civic Wayfinder enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Creature — Human Ranger (2/4)
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
Whenever one or more +1/+1 counters are put on one or more Humans you control, draw a card. This ability triggers only once each turn.
Creature — Elemental (5/1)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Enchantment Creature — Centaur (2/4)
Play with the top card of your library revealed.
You may play lands from the top of your library.
Landfall — Whenever a land enters the battlefield under your control, you gain 1 life.
Creature — Insect (5/5)
Trample
Crash of Rhino Beetles gets +10/+10 as long as you control ten or more lands.
Creature — Elephant (3/3)
: Crazed Armodon gets +3/+0 and gains trample until end of turn. Destroy Crazed Armodon at the beginning of the next end step. Activate only once each turn.
Creature — Wurm Horror (4/5)
When Culvert Ambusher enters the battlefield or is turned face up, target creature blocks this turn if able.
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
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