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Cards similar to Overwhelm (400)

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Monstrify

Monstrify

Sorcery

Target creature gets +4/+4 until end of turn.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

1.5 /10
$0.08
Monstrous Growth

Monstrous Growth

Sorcery

Target creature gets +4/+4 until end of turn.

2.7 /10
$0.13
Monstrous Step

Monstrous Step

Sorcery

Target creature gets +7/+7 until end of turn. Up to one other target creature blocks it this turn if able.
Cycling (, Discard this card: Draw a card.)

2.9 /10
$0.04
Onward  Victory

Onward // Victory

Instant // Sorcery

Target creature gets +X/+0 until end of turn, where X is its power.

Victory

Aftermath (Cast this spell only from your graveyard. Then exile it.)
Target creature gains double strike until end of turn.

4.1 /10
$0.08
Phytoburst

Phytoburst

Sorcery

Target creature gets +5/+5 until end of turn.

5.3 /10
$0.08
Reaper of Night  Harvest Fear

Reaper of Night // Harvest Fear

Creature — Specter // Sorcery — Adventure (4/5)

Whenever Reaper of Night attacks, if defending player has two or fewer cards in hand, it gains flying until end of turn.

Harvest Fear

Target opponent discards two cards. (Then exile this card. You may cast the creature later from exile.)

2.9 /10
$0.02
Revel of the Fallen God

Revel of the Fallen God

Sorcery

Create four 2/2 red and green Satyr creature tokens with haste.

4 /10
$0.13
Sins of the Past

Sins of the Past

Sorcery

Until end of turn, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Exile Sins of the Past.

3.1 /10
$0.34
Tegwylls Scouring

Tegwyll's Scouring

Sorcery

You may cast Tegwyll's Scouring as though it had flash by tapping three untapped creatures you control with flying in addition to paying its other costs.
Destroy all creatures. Create three 1/1 black Faerie Rogue creature tokens with flying.

7.5 /10
$0.12
Traverse the Outlands

Traverse the Outlands

Sorcery

Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle.

9.6 /10
--
Undercity Uprising

Undercity Uprising

Sorcery

Creatures you control gain deathtouch until end of turn. Then target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

4.3 /10
$0.04
Wielding the Green Dragon

Wielding the Green Dragon

Sorcery

Target creature gets +4/+4 until end of turn.

0.5 /10
$5.02
Aminatous Augury

Aminatou's Augury

Sorcery

Exile the top eight cards of your library. You may put a land card from among them onto the battlefield. Until end of turn, for each nonland card type, you may cast a spell of that type from among the exiled cards without paying its mana cost.

9.1 /10
--
Channel

Channel

Sorcery

Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add .

10 /10
--
Covenant of Blood

Covenant of Blood

Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Covenant of Blood deals 4 damage to any target and you gain 4 life.

1.8 /10
$0.06
Gaeas Will

Gaea's Will

Sorcery

Suspend 4—
Until end of turn, you may play lands and cast spells from your graveyard.
If a card would be put into your graveyard from anywhere this turn, exile that card instead.

6.4 /10
$0.10
Hit  Run

Hit // Run

Instant // Instant

Target player sacrifices an artifact or creature. Hit deals damage to that player equal to that permanent's mana value.

Run

Attacking creatures you control get +1/+0 until end of turn for each other attacking creature.

2.2 /10
$0.23
Malamet Battle Glyph

Malamet Battle Glyph

Sorcery

Choose target creature you control and target creature you don't control. If the creature you control entered the battlefield this turn, put a +1/+1 counter on it. Then those creatures fight each other.

5.3 /10
$0.01
Minds Desire

Mind's Desire

Sorcery

Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)

9.1 /10
$0.79
Opening Ceremony

Opening Ceremony

Sorcery

Add . You may open a sealed Magic booster pack. Until end of turn, you may cast spells from among the cards in that booster pack.

0 /10
$0.12
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