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Cards similar to Ranger en-Vec (400)

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Cavalry Drillmaster

Cavalry Drillmaster

Creature — Human Knight (2/1)

When Cavalry Drillmaster enters the battlefield, target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

1.7 /10
$0.02
Chieftain enDal

Chieftain en-Dal

Creature — Human Knight (2/2)

Whenever Chieftain en-Dal attacks, attacking creatures gain first strike until end of turn.

2.3 /10
$0.24
Cloud Crusader

Cloud Crusader

Creature — Human Knight (2/3)

Flying
First strike (This creature deals combat damage before creatures without first strike.)

1.7 /10
$0.08
Consuls Lieutenant

Consul's Lieutenant

Creature — Human Soldier (2/1)

First strike
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Whenever Consul's Lieutenant attacks, if it's renowned, other attacking creatures you control get +1/+1 until end of turn.

4.3 /10
$0.11
Danitha Capashen Paragon

Danitha Capashen, Paragon

Legendary Creature — Human Knight (2/2)

First strike, vigilance, lifelink
Aura and Equipment spells you cast cost less to cast.

9.7 /10
$0.29
Daru Cavalier

Daru Cavalier

Creature — Human Soldier (2/2)

First strike
When Daru Cavalier enters the battlefield, you may search your library for a card named Daru Cavalier, reveal it, put it into your hand, then shuffle.

0 /10
$0.28
Disciple of the Old Ways

Disciple of the Old Ways

Creature — Human Warrior (2/2)

: Disciple of the Old Ways gains first strike until end of turn.

1 /10
$0.06
Dromoka Captain

Dromoka Captain

Creature — Human Soldier (1/1)

First strike
Whenever Dromoka Captain attacks, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

2.7 /10
$0.05
Duelcraft Trainer

Duelcraft Trainer

Creature — Human Soldier (3/3)

First strike
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, target creature you control gains double strike until end of turn.

3.3 /10
$0.03
Duelist of Deep Faith

Duelist of Deep Faith

Creature — Phyrexian Soldier (2/2)

Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
As long as it's your turn, Duelist of Deep Faith has first strike.

5.8 /10
$0.02
Eidolon of Obstruction

Eidolon of Obstruction

Enchantment Creature — Spirit (2/1)

First strike
Loyalty abilities of planeswalkers your opponents control cost more to activate.

4.8 /10
$0.07
Ekundu Griffin

Ekundu Griffin

Creature — Griffin (2/2)

Flying, first strike

3.3 /10
$0.08
Elite Inquisitor

Elite Inquisitor

Creature — Human Soldier (2/2)

First strike, vigilance
Protection from Vampires, from Werewolves, and from Zombies

4.4 /10
$0.23
Elvish Archers

Elvish Archers

Creature — Elf Archer (2/1)

First strike

2.7 /10
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Ember Weaver

Ember Weaver

Creature — Spider (2/3)

Reach (This creature can block creatures with flying.)
As long as you control a red permanent, Ember Weaver gets +1/+0 and has first strike.

2.1 /10
$0.05
Emerald Dragonfly

Emerald Dragonfly

Creature — Insect (1/1)

Flying
: Emerald Dragonfly gains first strike until end of turn.

2 /10
$0.29
Emissary of Sunrise

Emissary of Sunrise

Creature — Human Cleric (2/1)

First strike
When Emissary of Sunrise enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

2.4 /10
$0.02
Enlistment Officer

Enlistment Officer

Creature — Human Soldier (2/3)

First strike
When Enlistment Officer enters the battlefield, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library in any order.

3.1 /10
$0.32
owyn Lady of Rohan

Éowyn, Lady of Rohan

Legendary Creature — Human Noble (2/4)

At the beginning of combat on your turn, target creature gains your choice of first strike or vigilance until end of turn. If that creature is equipped, it gains first strike and vigilance until end of turn instead.
Equip abilities you activate cost less to activate.

7.2 /10
$0.04
Era of Enlightenment  Hand of Enlightenment

Era of Enlightenment // Hand of Enlightenment

Enchantment — Saga // Enchantment Creature — Human Monk (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I — Scry 2.
II — You gain 2 life.
III — Exile this Saga, then return it to the battlefield transformed under your control.

Hand of Enlightenment

First strike

6.1 /10
$0.02
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