Creature — Human Wizard (1/1)
When Merchant of Secrets enters the battlefield, draw a card.
Creature — Merfolk Wizard (2/2)
When Merfolk Seer dies, you may pay . If you do, draw a card.
Creature — Bird (2/1)
Flying
Council's dilemma — When Messenger Jays enters the battlefield, starting with you, each player votes for feather or quill. Put a +1/+1 counter on Messenger Jays for each feather vote and draw a card for each quill vote. For each card drawn this way, discard a card.
Creature — Sliver (2/2)
All Slivers have ", Sacrifice this permanent: Draw a card."
Creature — Drake (1/3)
Flying
When Muse Drake enters the battlefield, draw a card.
Creature — Vedalken Artificer (2/2)
When Nimble Innovator enters the battlefield, draw a card.
Creature — Bird Wizard (3/1)
Flash
Flying
Cycling (, Discard this card: Draw a card.)
When you cycle Nimble Obstructionist, counter target activated or triggered ability you don't control.
Creature — Phyrexian Dragon (3/2)
Flying
As long as you control a transformed permanent, Oculus Whelp has "When Oculus Whelp dies, draw a card."
Creature — Vedalken Soldier (2/4)
When Opal Lake Gatekeepers enters the battlefield, if you control two or more Gates, you may draw a card.
Creature — Drake (2/3)
Flying
Cycling (, Discard this card: Draw a card.)
Creature — Human Wizard (3/4)
When Pondering Mage enters the battlefield, look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.
Creature — Human Rogue (0/3)
Flash
When Psionic Snoop enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Creature — Cephalid Rogue (3/2)
When Psychic Pickpocket enters the battlefield, it connives. When it connives this way, return up to one target nonland permanent to its owner's hand. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Creature — Phyrexian Drake (4/3)
Flying
When Quicksilver Fisher enters the battlefield, draw a card, then discard a card.
Creature — Human Wizard (2/3)
, : Draw a card for each Wizard you control.
Creature — Merfolk Wizard (2/2)
Each other Wizard creature you control enters the battlefield with an additional +1/+1 counter on it.
, Remove a +1/+1 counter from a creature you control: Draw a card.
Artifact Creature — Phyrexian Myr (2/1)
: Sarcomite Myr gains flying until end of turn.
, Sacrifice Sarcomite Myr: Draw a card.
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