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Cards similar to Geier Reach Sanitarium (400)

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Dakmor Salvage

Dakmor Salvage

Land

Dakmor Salvage enters the battlefield tapped.
: Add .
Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)

9.4 /10
$2.39
Darigaazs Caldera

Darigaaz's Caldera

Land — Lair

When Darigaaz's Caldera enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.
: Add , , or .

6.8 /10
$0.62
Darkbore Pathway  Slitherbore Pathway

Darkbore Pathway // Slitherbore Pathway

Land // Land

: Add .

Slitherbore Pathway

: Add .

9.7 /10
$5.28
Darkmoss Bridge

Darkmoss Bridge

Artifact Land

Darkmoss Bridge enters the battlefield tapped.
Indestructible
: Add or .

9.1 /10
$0.14
Darkslick Shores

Darkslick Shores

Land

Darkslick Shores enters the battlefield tapped unless you control two or fewer other lands.
: Add or .

9.5 /10
$7.04
Darksteel Citadel

Darksteel Citadel

Artifact Land

Indestructible
: Add .

9.9 /10
$0.97
Darkwater Catacombs

Darkwater Catacombs

Land

, : Add .

9.9 /10
$0.15
Daru Encampment

Daru Encampment

Land

: Add .
, : Target Soldier creature gets +1/+1 until end of turn.

5.2 /10
$0.22
Deathcap Glade

Deathcap Glade

Land

Deathcap Glade enters the battlefield tapped unless you control two or more other lands.
: Add or .

9.8 /10
~$14
Den of the Bugbear

Den of the Bugbear

Land

If you control two or more other lands, Den of the Bugbear enters the battlefield tapped.
: Add .
: Until end of turn, Den of the Bugbear becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land.

9.2 /10
$4.92
Desert

Desert

Land — Desert

: Add .
: Desert deals 1 damage to target attacking creature. Activate only during the end of combat step.

8.8 /10
$2.54
Desert of the Fervent

Desert of the Fervent

Land — Desert

Desert of the Fervent enters the battlefield tapped.
: Add .
Cycling (, Discard this card: Draw a card.)

9.2 /10
$0.13
Desert of the Glorified

Desert of the Glorified

Land — Desert

Desert of the Glorified enters the battlefield tapped.
: Add .
Cycling (, Discard this card: Draw a card.)

8.5 /10
$0.11
Desert of the Indomitable

Desert of the Indomitable

Land — Desert

Desert of the Indomitable enters the battlefield tapped.
: Add .
Cycling (, Discard this card: Draw a card.)

8.9 /10
$0.19
Desert of the Mindful

Desert of the Mindful

Land — Desert

Desert of the Mindful enters the battlefield tapped.
: Add .
Cycling (, Discard this card: Draw a card.)

8.7 /10
$0.09
Desert of the True

Desert of the True

Land — Desert

Desert of the True enters the battlefield tapped.
: Add .
Cycling (, Discard this card: Draw a card.)

9 /10
$0.14
Deserted Temple

Deserted Temple

Land

: Add .
, : Untap target land.

8.5 /10
~$13
Desolate Mire

Desolate Mire

Land

, : Add .

7.6 /10
$0.55
Detection Tower

Detection Tower

Land

: Add .
, : Until end of turn, your opponents and creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.

9 /10
$2.12
Diamond City

Diamond City

Land

Diamond City enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
: Add .
: Move a shield counter from Diamond City onto target creature. Activate only if two or more creatures entered the battlefield under your control this turn.

7.2 /10
$1.28
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