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Cards similar to Goblin Electromancer (400)

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Mawloc

Mawloc

Creature — Tyranid (2/2)

Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Terror from the Deep — When Mawloc enters the battlefield, it fights up to one target creature an opponent controls. If that creature would die this turn, exile it instead.

8.2 /10
$2.56
Merfolk Mistbinder

Merfolk Mistbinder

Creature — Merfolk Shaman (2/2)

Other Merfolk you control get +1/+1.

8.2 /10
$0.19
Merfolk Skydiver

Merfolk Skydiver

Creature — Merfolk Mutant (1/1)

Flying
When Merfolk Skydiver enters the battlefield, put a +1/+1 counter on target creature you control.
: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

8.3 /10
$0.13
Merry Esquire of Rohan

Merry, Esquire of Rohan

Legendary Creature — Halfling Knight (2/2)

Haste
Merry, Esquire of Rohan has first strike as long as it's equipped.
Whenever you attack with Merry and another legendary creature, draw a card.

8.3 /10
$0.21
MirrorShield Hoplite

Mirror-Shield Hoplite

Creature — Human Soldier (2/2)

Vigilance
Whenever a creature you control becomes the target of a backup ability, copy that ability. You may choose new targets for the copy. This ability triggers only once each turn.

3.8 /10
$0.04
Mistmeadow Witch

Mistmeadow Witch

Creature — Kithkin Wizard (1/1)

: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.

7.8 /10
$0.18
Munitions Expert

Munitions Expert

Creature — Goblin (1/1)

Flash
When Munitions Expert enters the battlefield, you may have it deal damage to target creature or planeswalker equal to the number of Goblins you control.

6.5 /10
$0.20
Nacatl Outlander

Nacatl Outlander

Creature — Cat Scout (2/2)

Protection from blue

1.9 /10
$0.12
Needlethorn Drake

Needlethorn Drake

Creature — Drake (1/1)

Flying, deathtouch

4.9 /10
$0.03
New Prahv Guildmage

New Prahv Guildmage

Creature — Human Wizard (2/2)

: Target creature gains flying until end of turn.
: Detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)

3.5 /10
$0.08
Niambi Esteemed Speaker

Niambi, Esteemed Speaker

Legendary Creature — Human Cleric (2/1)

Flash
When Niambi, Esteemed Speaker enters the battlefield, you may return another target creature you control to its owner's hand. If you do, you gain life equal to that creature's mana value.
, , Discard a legendary card: Draw two cards.

7.4 /10
$0.15
Nicanzil Current Conductor

Nicanzil, Current Conductor

Legendary Creature — Merfolk Scout (2/3)

Whenever a creature you control explores a land card, you may put a land card from your hand onto the battlefield tapped.
Whenever a creature you control explores a nonland card, put a +1/+1 counter on Nicanzil, Current Conductor.

7.8 /10
$0.06
Nimbus Swimmer

Nimbus Swimmer

Creature — Leviathan (0/0)

Flying
Nimbus Swimmer enters the battlefield with X +1/+1 counters on it.

6.6 /10
$0.30
Obyra Dreaming Duelist

Obyra, Dreaming Duelist

Legendary Creature — Faerie Warrior (2/2)

Flash
Flying
Whenever another Faerie enters the battlefield under your control, each opponent loses 1 life.

8.3 /10
$0.05
Ol Buzzbark

Ol' Buzzbark

Legendary Creature — Goblin Warrior (3/3)

When Ol' Buzzbark enters the battlefield, roll X six-sided dice onto the battlefield from a height of at least X inches. For each die, put a number of +1/+1 counters equal to the result on each creature you control that die is touching. For each die, Ol' Buzzbark deals damage equal to the result to each creature an opponent controls that die is touching.

10 /10
$0.37
Pippin Guard of the Citadel

Pippin, Guard of the Citadel

Legendary Creature — Halfling Soldier (2/2)

Vigilance, ward
: Another target creature you control gains protection from the card type of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that type.)

8.8 /10
$0.38
Prince Imrahil the Fair

Prince Imrahil the Fair

Legendary Creature — Human Noble (2/2)

Whenever you draw your second card each turn, create a 1/1 white Human Soldier creature token.

8.7 /10
$0.04
Puresight Merrow

Puresight Merrow

Creature — Merfolk Wizard (2/2)

, : Look at the top card of your library. You may exile that card. ( is the untap symbol.)

3.6 /10
$0.25
Pygmy Hippo

Pygmy Hippo

Creature — Hippo (2/2)

Whenever Pygmy Hippo attacks and isn't blocked, you may have defending player activate a mana ability of each land they control and lose all unspent mana. If you do, Pygmy Hippo assigns no combat damage this turn and at the beginning of your next main phase this turn, you add an amount of equal to the amount of mana that player lost this way.

2.3 /10
$2.07
Radha Heir to Keld

Radha, Heir to Keld

Legendary Creature — Elf Warrior (2/2)

Whenever Radha, Heir to Keld attacks, you may add .
: Add .

8.3 /10
$0.39
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