Creature — Human Knight (1/1)
As long as you control a Griffin creature, Griffin Rider gets +3/+3 and has flying.
Creature — Human Soldier (2/2)
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
Whenever Guardian of New Benalia enlists a creature, scry 2.
Discard a card: Guardian of New Benalia gains indestructible until end of turn. Tap it.
Creature — Human Wizard (2/2)
You may exert Gust Walker as it attacks. When you do, it gets +1/+1 and gains flying until end of turn. (An exerted creature won't untap during your next untap step.)
Creature — Human Cleric (1/1)
Whenever you gain life, put a +1/+1 counter on Hallowed Priest.
Creature — Human Samurai (2/2)
Protection from black
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Creature — Human Soldier // Creature — Human Cleric (2/2)
At the beginning of your upkeep, if you control four or more creatures, transform Hanweir Militia Captain.
Westvale Cult Leader
Westvale Cult Leader's power and toughness are each equal to the number of creatures you control.
At the beginning of your end step, create a 1/1 white and black Human Cleric creature token.
Creature — Human Warrior (2/2)
Vigilance
Other Warrior creatures you control have vigilance.
Creature — Human Warrior (2/2)
Whenever you cast a multicolored spell, create a 1/1 white Human creature token.
Creature — Horse (1/3)
Hipparion can't block creatures with power 3 or greater unless you pay .
Creature — Dinosaur (2/2)
Vigilance (Attacking doesn't cause this creature to tap.)
Creature — Faerie (1/2)
Flying, lifelink
Creatures entering the battlefield or dying don't cause abilities to trigger.
Creature — Human Soldier (1/2)
Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-3
2/6
Vigilance
LEVEL 4+
3/10
Vigilance
Creature — Human Cleric (2/2)
Whenever another creature enters the battlefield under your control, you gain 1 life.
Creature — Human Noble (2/1)
Creatures your opponents control enter the battlefield tapped.
Creature — Shapeshifter (3/1)
Changeling (This card is every creature type.)
Artifact Creature — Phyrexian Construct (1/3)
Flying
Corrupted — Whenever Incisor Glider attacks, if an opponent has three or more poison counters, creatures you control get +1/+1 until end of turn.
Creature — Human Samurai (0/2)
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
Creature — Human Scout (3/1)
Lifelink
When Intrepid Adversary enters the battlefield, you may pay any number of times. When you pay this cost one or more times, put that many valor counters on Intrepid Adversary.
Creatures you control get +1/+1 for each valor counter on Intrepid Adversary.
Creature — Phyrexian Soldier (1/1)
Double strike
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
Creature — Human Monk (1/3)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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