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Cards similar to Champion of Lambholt (400)

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Boreal Outrider

Boreal Outrider

Snow Creature — Elf Warrior (3/2)

Whenever you cast a creature spell, if of any of that spell's colors was spent to cast it, that creature enters the battlefield with an additional +1/+1 counter on it. ( is mana from a snow source.)

6.7 /10
$0.06
Boseiju Reaches Skyward  Branch of Boseiju

Boseiju Reaches Skyward // Branch of Boseiju

Enchantment — Saga // Enchantment Creature — Plant (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I — Search your library for up to two basic Forest cards, reveal them, put them into your hand, then shuffle.
II — Put up to one target land card from your graveyard on top of your library.
III — Exile this Saga, then return it to the battlefield transformed under your control.

Branch of Boseiju

Reach
Branch of Boseiju gets +1/+1 for each land you control.

8.6 /10
$0.04
Cattibrie of Mithral Hall

Catti-brie of Mithral Hall

Legendary Creature — Human Archer (2/2)

First strike, reach
Whenever Catti-brie of Mithral Hall attacks, put a +1/+1 counter on it for each Equipment attached to it.
, Remove all +1/+1 counters from Catti-brie: It deals X damage to target attacking or blocking creature an opponent controls, where X is the number of counters removed this way.

6.1 /10
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Channeler Initiate

Channeler Initiate

Creature — Human Druid (3/4)

When Channeler Initiate enters the battlefield, put three -1/-1 counters on target creature you control.
, Remove a -1/-1 counter from Channeler Initiate: Add one mana of any color.

6.9 /10
$0.26
Chicken Troupe

Chicken Troupe

Creature — Bird Performer (2/2)

Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
When Chicken Troupe enters the battlefield, you get , then you may put a sticker on a nonland permanent you own.

3.5 /10
$0.03
Contortionist Troupe

Contortionist Troupe

Creature — Human (0/0)

Contortionist Troupe enters the battlefield with X +1/+1 counters on it.
Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a +1/+1 counter on target creature you control.

5.6 /10
$0.07
Court Archers

Court Archers

Creature — Human Archer (1/3)

Reach (This creature can block creatures with flying.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

4.6 /10
$0.11
Crocodile of the Crossing

Crocodile of the Crossing

Creature — Crocodile (5/4)

Haste
When Crocodile of the Crossing enters the battlefield, put a -1/-1 counter on target creature you control.

2.8 /10
$0.06
Danny Pink

Danny Pink

Legendary Creature — Human Soldier Advisor (4/3)

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Creatures you control have "Whenever one or more counters are put on this creature for the first time each turn, draw a card."

8 /10
$9.32
Deepwood Denizen

Deepwood Denizen

Creature — Elf Warrior (3/2)

Vigilance
, : Draw a card. This ability costs less to activate for each +1/+1 counter on creatures you control.

6.4 /10
$0.03
Destiny Spinner

Destiny Spinner

Enchantment Creature — Human (2/3)

Creature and enchantment spells you control can't be countered.
: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.

9.8 /10
$0.35
Devilish Valet

Devilish Valet

Creature — Devil Warrior (1/3)

Trample, haste
Alliance — Whenever another creature enters the battlefield under your control, double Devilish Valet's power until end of turn.

8.8 /10
$0.31
Dire Wolves

Dire Wolves

Creature — Wolf (2/2)

Dire Wolves has banding as long as you control a Plains. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

1.7 /10
$0.16
Drover Grizzly

Drover Grizzly

Creature — Bear Mount (4/2)

Whenever Drover Grizzly attacks while saddled, creatures you control gain trample until end of turn.
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

4 /10
$0.04
Drowsing Tyrannodon

Drowsing Tyrannodon

Creature — Dinosaur (3/3)

Defender (This creature can't attack.)
As long as you control a creature with power 4 or greater, Drowsing Tyrannodon can attack as though it didn't have defender.

3.8 /10
$0.03
Dwynens Elite

Dwynen's Elite

Creature — Elf Warrior (2/2)

When Dwynen's Elite enters the battlefield, if you control another Elf, create a 1/1 green Elf Warrior creature token.

7.3 /10
$0.16
Elas ilKor Sadistic Pilgrim

Elas il-Kor, Sadistic Pilgrim

Legendary Creature — Phyrexian Kor Cleric (2/2)

Deathtouch
Whenever another creature enters the battlefield under your control, you gain 1 life.
Whenever another creature you control dies, each opponent loses 1 life.

9.8 /10
$1.68
Fynn the Fangbearer

Fynn, the Fangbearer

Legendary Creature — Human Warrior (1/3)

Deathtouch
Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)

9.2 /10
$0.11
Gladehart Cavalry

Gladehart Cavalry

Creature — Elf Knight (6/6)

When Gladehart Cavalry enters the battlefield, support 6. (Put a +1/+1 counter on each of up to six other target creatures.)
Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life.

4.6 /10
$0.20
Goreclaw Terror of Qal Sisma

Goreclaw, Terror of Qal Sisma

Legendary Creature — Bear (4/3)

Creature spells you cast with power 4 or greater cost less to cast.
Whenever Goreclaw, Terror of Qal Sisma attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.

9.7 /10
$0.78
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