Creature — Shark Rogue (3/4)
When Loan Shark enters the battlefield, if you've cast two or more spells this turn, draw a card.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature — Drake (2/2)
Flying
Metalcraft — When Lumengrid Drake enters the battlefield, if you control three or more artifacts, return target creature to its owner's hand.
Creature — Jellyfish (2/2)
When Man-o'-War enters the battlefield, return target creature to its owner's hand.
Legendary Creature — Human Cleric (3/2)
Woman Who Walked the Earth — When Martha Jones enters the battlefield, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Whenever you sacrifice a Clue, Martha Jones and up to one other target creature can't be blocked this turn.
Doctor's companion (You can have two commanders if the other is the Doctor.)
Creature — Merfolk Wizard (2/1)
Protection from red
Elemental creatures you control get +1/+1.
When Master of Waves enters the battlefield, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
Creature — Bird Wizard (2/1)
Flying
When Mentor of Evos Isle enters the battlefield, choose a creature card in your hand. It perpetually gains flying.
Host Creature — Human Fish (3/3)
When this creature enters the battlefield, you may draw a card.
Creature — Human Wizard (1/1)
When Merchant of Secrets enters the battlefield, draw a card.
Creature — Octopus (4/5)
When Mesmerizing Benthid enters the battlefield, create two 0/2 blue Illusion creature tokens with "Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step."
Mesmerizing Benthid has hexproof as long as you control an Illusion.
Creature — Bird (2/2)
Flying
When Mist Raven enters the battlefield, return target creature to its owner's hand.
Creature — Vedalken Wizard (1/4)
Flash (You may cast this spell any time you could cast an instant.)
When Mizzium Meddler enters the battlefield, you may change a target of target spell or ability to Mizzium Meddler.
Creature — Wall (0/4)
Defender
When Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand.
Creature — Drake (1/3)
Flying
When Muse Drake enters the battlefield, draw a card.
Creature — Spirit (2/1)
Flash
Flying
When Nebelgast Intruder enters the battlefield, up to one target creature an opponent controls gets -2/-0 until end of turn.
Creature — Human Wizard (2/1)
Neurok Invisimancer can't be blocked.
When Neurok Invisimancer enters the battlefield, target creature can't be blocked this turn.
Creature — Human Rogue (2/3)
Flash
When Nightclub Bouncer enters the battlefield, return target nonland permanent an opponent controls to its owner's hand. It perpetually gains "This spell costs more to cast."
Creature — Vedalken Artificer (2/2)
When Nimble Innovator enters the battlefield, draw a card.
Legendary Creature — Dragon Avatar (6/6)
Flying
When Niv-Mizzet Reborn enters the battlefield, reveal the top ten cards of your library. For each color pair, choose a card that's exactly those colors from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.
Creature — Illusion Wall (0/4)
Flash (You may cast this spell any time you could cast an instant.)
Defender (This creature can't attack.)
When Nivix Barrier enters the battlefield, target attacking creature gets -4/-0 until end of turn.
Creature — Beast (5/6)
When Nulltread Gargantuan enters the battlefield, put a creature you control on top of its owner's library.
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