Instant
Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.
Instant
Return target creature to its owner's hand, then roll a six-sided die. If the result is 3 or less, scry a number of cards equal to the result.
Instant
Target player mills three cards.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Instant
Counter target spell unless its controller pays .
Corrupted — Counter that spell instead if its controller has three or more poison counters.
Instant
This spell costs less to cast if it targets an attacking creature.
Put target creature into its owner's library second from the top.
Instant
Draw two cards.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Instant
Exile target card from a graveyard. If it was a creature card, you gain 3 life. Otherwise, you draw a card.
Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Instant
Target creature gets -4/-0 until end of turn.
Draw a card.
Addendum — If you cast this spell during your main phase, tap that creature and it doesn't untap during its controller's next untap step.
Instant
You may exile two blue cards from your hand rather than pay this spell's mana cost.
Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment, or planeswalker, the permanent enters the battlefield under your control.)
Instant
Counter target spell.
Investigate three times. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Instant
Investigate, then target creature gets +1/+1 until end of turn for each Clue you control. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Instant
Return target permanent to its owner's hand. If that permanent is red or green, put it on top of its owner's library instead.
Instant
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
Instant — Arcane
Target player mills four cards.
Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Instant
Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
Instant
Target nonland permanent's owner puts it on the top or bottom of their library. Scry 2.
Instant
Roll a d20 and add the number of cards in your hand.
1—14 | Draw X cards.
15+ | Scry X, then draw X cards.
Instant
Choose another player. You draw two cards. At the beginning of the first upkeep in your next game with that player, you draw two cards.
Sorcery
Target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
You may play an additional land this turn.
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