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Cards similar to Mise (400)

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Blue Suns Zenith

Blue Sun's Zenith

Instant

Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.

9.6 /10
$3.56
Boing

Boing!

Instant

Return target creature to its owner's hand, then roll a six-sided die. If the result is 3 or less, scry a number of cards equal to the result.

5.9 /10
$0.01
Brain Freeze

Brain Freeze

Instant

Target player mills three cards.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

9.6 /10
~$12
Bring the Ending

Bring the Ending

Instant

Counter target spell unless its controller pays .
Corrupted — Counter that spell instead if its controller has three or more poison counters.

7.1 /10
$0.08
Bury in Books

Bury in Books

Instant

This spell costs less to cast if it targets an attacking creature.
Put target creature into its owner's library second from the top.

3.2 /10
$0.03
Catalog

Catalog

Instant

Draw two cards, then discard a card.

4.9 /10
$0.02
Chemisters Insight

Chemister's Insight

Instant

Draw two cards.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

8.5 /10
$0.11
Cling to Dust

Cling to Dust

Instant

Exile target card from a graveyard. If it was a creature card, you gain 3 life. Otherwise, you draw a card.
Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

7.4 /10
$0.20
Code of Constraint

Code of Constraint

Instant

Target creature gets -4/-0 until end of turn.
Draw a card.
Addendum — If you cast this spell during your main phase, tap that creature and it doesn't untap during its controller's next untap step.

2 /10
$0.02
Commandeer

Commandeer

Instant

You may exile two blue cards from your hand rather than pay this spell's mana cost.
Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment, or planeswalker, the permanent enters the battlefield under your control.)

8.2 /10
~$16
Confirm Suspicions

Confirm Suspicions

Instant

Counter target spell.
Investigate three times. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

7.4 /10
$0.22
Confront the Unknown

Confront the Unknown

Instant

Investigate, then target creature gets +1/+1 until end of turn for each Clue you control. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

6.4 /10
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Consign to Dream

Consign to Dream

Instant

Return target permanent to its owner's hand. If that permanent is red or green, put it on top of its owner's library instead.

2.1 /10
$0.16
Corrupted Conviction

Corrupted Conviction

Instant

As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.

9.7 /10
$0.08
Dampen Thought

Dampen Thought

Instant — Arcane

Target player mills four cards.
Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

3 /10
$0.10
Delay

Delay

Instant

Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)

9.6 /10
$2.08
Desynchronize

Desynchronize

Instant

Target nonland permanent's owner puts it on the top or bottom of their library. Scry 2.

2.5 /10
$0.02
Diviners Portent

Diviner's Portent

Instant

Roll a d20 and add the number of cards in your hand.
1—14 | Draw X cards.
15+ | Scry X, then draw X cards.

8.1 /10
$0.57
Double Take

Double Take

Instant

Choose another player. You draw two cards. At the beginning of the first upkeep in your next game with that player, you draw two cards.

10 /10
$0.14
Enter the Unknown

Enter the Unknown

Sorcery

Target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
You may play an additional land this turn.

7.1 /10
$0.31
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