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Cards similar to Singing Tree (400)

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Hero of Oxid Ridge

Hero of Oxid Ridge

Creature — Human Knight (4/2)

Haste
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Whenever Hero of Oxid Ridge attacks, creatures with power 1 or less can't block this turn.

4.6 /10
$0.84
Hidden Blade

Hidden Blade

Artifact — Equipment

Flash
When Hidden Blade enters, attach it to target creature you control. If that creature is an Assassin, it gains deathtouch until end of turn.
Equipped creature gets +1/+0 and has first strike.
Equip

7.5 /10
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Hidden Footblade

Hidden Footblade

Artifact — Equipment

Flash
When Hidden Footblade enters, attach it to target creature you control. That creature gains first strike until end of turn.
Equipped creature gets +1/+0 and has haste.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

5.2 /10
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Hideous Taskmaster

Hideous Taskmaster

Creature — Eldrazi (7/2)

Devoid
When you cast this spell, for each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain trample, haste, and annihilator 1 until end of turn.
Trample, haste, annihilator 1

6 /10
$0.97
HighSpeed Hoverbike

High-Speed Hoverbike

Artifact — Vehicle

Flash
Flying
When High-Speed Hoverbike enters, tap up to one target creature.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

7.2 /10
$0.09
Hijack

Hijack

Sorcery

Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn.

7.2 /10
$0.03
Hit  Run

Hit // Run

Instant // Instant

Target player sacrifices an artifact or creature. Hit deals damage to that player equal to that permanent's mana value.

Run

Attacking creatures you control get +1/+0 until end of turn for each other attacking creature.

1.9 /10
$0.24
Hot Pursuit

Hot Pursuit

Enchantment

When Hot Pursuit enters, suspect target creature an opponent controls. As long as Hot Pursuit remains on the battlefield, that creature is also goaded.
At the beginning of combat on your turn, if two or more players have lost the game, gain control of all goaded and/or suspected creatures until end of turn. Untap them. They gain haste until end of turn.

7.2 /10
$0.09
Hotfoot Gnome

Hotfoot Gnome

Artifact Creature — Gnome (3/1)

Haste
: Another target creature gains haste until end of turn.

4.2 /10
$0.03
Huatlis Final Strike

Huatli's Final Strike

Instant

Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls.

4.4 /10
$0.03
Huatli Dinosaur Knight

Huatli, Dinosaur Knight

Legendary Planeswalker — Huatli

+2: Put two +1/+1 counters on up to one target Dinosaur you control.
-3: Target Dinosaur you control deals damage equal to its power to target creature you don't control.
-7: Dinosaurs you control get +4/+4 until end of turn.

5.7 /10
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Hunters Mark

Hunter's Mark

Instant

This spell costs less to cast if it targets a blue permanent you don't control.
This spell can't be countered.
Target creature you control gets +1/+1 until end of turn. Then it deals damage equal to its power to target creature or planeswalker you don't control.

3.4 /10
$0.03
Huntmaster Liger

Huntmaster Liger

Creature — Cat (3/4)

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, other creatures you control get +X/+X until end of turn, where X is the number of times this creature has mutated.

6.2 /10
$0.06
Hydra Trainer

Hydra Trainer

Creature — Human Warrior (1/1)

You may exert Hydra Trainer as it attacks. When you do, target creature gets +X/+X until end of turn, where X is the number of counters on permanents you control. (An exerted creature won't untap during your next untap step.)
: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)

5.3 /10
$0.07
Imperial Recovery Unit

Imperial Recovery Unit

Artifact — Vehicle

Whenever Imperial Recovery Unit attacks, return target creature or Vehicle card with mana value 2 or less from your graveyard to your hand.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

7.4 /10
$0.04
Impetuous Protege

Impetuous Protege

Creature — Human Warrior (0/4)

Partner with Proud Mentor (When this creature enters, target player may put Proud Mentor into their hand from their library, then shuffle.)
Whenever Impetuous Protege attacks, it gets +X/+0 until end of turn, where X is the greatest power among tapped creatures your opponents control.

1.8 /10
$0.05
In the Darkness Bind Them

In the Darkness Bind Them

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III — Create a 3/3 black Wraith creature token with menace. The Ring tempts you.
IV — For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. The Ring tempts you.

8.6 /10
$2.82
In Thrall to the Pit

In Thrall to the Pit

Sorcery

Kicker (You may pay an additional as you cast this spell.)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If this spell was kicked, sacrifice that creature at the beginning of the next end step.

4 /10
$0.02
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