Creature — Human Noble (2/2)
When Charming Prince enters the battlefield, choose one —
• Scry 2.
• You gain 3 life.
• Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.
Creature — Human Cleric (2/2)
When Cleric of the Forward Order enters the battlefield, you gain 2 life for each creature you control named Cleric of the Forward Order.
Creature — Kor Scout (2/1)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
Creature — Kor Soldier (2/2)
Vigilance
, Sacrifice Cliffside Rescuer: Target permanent you control gains protection from each of your opponents until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.)
Creature — Human Cleric (1/1)
Protection from red
: Target creature gains protection from red until end of turn.
Creature — Human Soldier Archer (1/1)
: Crossbow Infantry deals 1 damage to target attacking or blocking creature.
Creature — Cat (3/5)
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Lifelink
Whenever this creature mutates, create two 1/1 white Cat creature tokens with lifelink.
Creature — Human Artificer (1/4)
Artifacts your opponents control enter the battlefield tapped.
, Sacrifice Dauntless Dismantler: Destroy each artifact with mana value X.
Creature — Human Soldier (2/1)
Dauntless River Marshal gets +1/+1 as long as you control an Island.
: Tap target creature.
Creature — Human Cleric (1/3)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature — Unicorn (3/1)
When Daybreak Charger enters the battlefield, target creature gets +2/+0 until end of turn.
Creature — Rebel Bird (1/1)
Flying
, : Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
Creature — Dwarf Artificer (3/3)
Whenever you cast an artifact spell, you may pay . If you do, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."
Creature — Thrull (1/2)
Flash
Flying
Artifacts and creatures entering the battlefield don't cause abilities to trigger.
Creature — Human Cleric (2/2)
Whenever you cycle another card, you gain 1 life.
Cycling (, Discard this card: Draw a card.)
Creature — Phyrexian Soldier (2/2)
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
As long as it's your turn, Duelist of Deep Faith has first strike.
Enchantment Creature — Human Samurai (2/1)
Whenever a Samurai or Warrior you control attacks alone, it gets +1/+1 until end of turn.
Creature — Human Soldier (2/2)
First strike, vigilance
Protection from Vampires, from Werewolves, and from Zombies
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