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Cards similar to Cho-Arrim Bruiser (400)

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Angel of Mercy

Angel of Mercy

Creature — Angel (3/3)

Flying
When Angel of Mercy enters the battlefield, you gain 3 life.

3.6 /10
$0.13
Angel of Renewal

Angel of Renewal

Creature — Angel Ally (4/4)

Flying
When Angel of Renewal enters the battlefield, you gain 1 life for each creature you control.

4.7 /10
$0.10
Angel of Retribution

Angel of Retribution

Creature — Angel (5/5)

Flying, first strike

1.6 /10
$0.26
Angel of the GodPharaoh

Angel of the God-Pharaoh

Creature — Angel (4/4)

Flying
Cycling (, Discard this card: Draw a card.)

3.8 /10
$0.07
Angelic Observer

Angelic Observer

Creature — Angel Advisor (3/3)

This spell costs less to cast for each Citizen you control.
Flying

1.7 /10
$0.03
Angelic Overseer

Angelic Overseer

Creature — Angel (5/3)

Flying
As long as you control a Human, Angelic Overseer has hexproof and indestructible.

5.4 /10
$0.95
Ankle Shanker

Ankle Shanker

Creature — Goblin Berserker (2/2)

Haste
Whenever Ankle Shanker attacks, creatures you control gain first strike and deathtouch until end of turn.

7.8 /10
$0.31
Apostle of Invasion

Apostle of Invasion

Creature — Phyrexian Angel (4/4)

Flying
Corrupted — As long as an opponent has three or more poison counters, Apostle of Invasion has double strike.

4.6 /10
$0.03
Arahbo Roar of the World

Arahbo, Roar of the World

Legendary Creature — Cat Avatar (5/5)

Eminence — At the beginning of combat on your turn, if Arahbo, Roar of the World is in the command zone or on the battlefield, another target Cat you control gets +3/+3 until end of turn.
Whenever another Cat you control attacks, you may pay . If you do, it gains trample and gets +X/+X until end of turn, where X is its power.

7.8 /10
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Arbiter of Knollridge

Arbiter of Knollridge

Creature — Giant Wizard (5/5)

Vigilance
When Arbiter of Knollridge enters the battlefield, each player's life total becomes the highest life total among all players.

6.5 /10
$0.26
Archangel

Archangel

Creature — Angel (5/5)

Flying, vigilance

2.8 /10
$0.64
Archon of Coronation

Archon of Coronation

Creature — Archon (5/5)

Flying
When Archon of Coronation enters the battlefield, you become the monarch.
As long as you're the monarch, damage doesn't cause you to lose life. (When a creature deals combat damage to you, its controller still becomes the monarch.)

8.4 /10
$0.26
Archway Angel

Archway Angel

Creature — Angel (3/4)

Flying
When Archway Angel enters the battlefield, you gain 2 life for each Gate you control.

4.1 /10
$0.05
Ardent Militia

Ardent Militia

Creature — Human Soldier (2/5)

Vigilance

0.4 /10
$0.15
Argivian Phalanx

Argivian Phalanx

Creature — Human Kor Soldier (4/4)

This spell costs less to cast for each creature you control.
Vigilance

3.8 /10
$0.03
Armament Corps

Armament Corps

Creature — Human Soldier (4/4)

When Armament Corps enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control.

1.4 /10
$0.03
Auratouched Mage

Auratouched Mage

Creature — Human Wizard (3/3)

When Auratouched Mage enters the battlefield, search your library for an Aura card that could enchant it. If Auratouched Mage is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle.

4.8 /10
$0.26
Aurelia the Law Above

Aurelia, the Law Above

Legendary Creature — Angel (4/4)

Flying, vigilance, haste
Whenever a player attacks with three or more creatures, you draw a card.
Whenever a player attacks with five or more creatures, Aurelia, the Law Above deals 3 damage to each of your opponents and you gain 3 life.

8.4 /10
$1.44
Aven Gagglemaster

Aven Gagglemaster

Creature — Bird Warrior (4/3)

Flying
When Aven Gagglemaster enters the battlefield, you gain 2 life for each creature you control with flying.

5.4 /10
$0.02
Aven of Enduring Hope

Aven of Enduring Hope

Creature — Bird Cleric (3/3)

Flying
When Aven of Enduring Hope enters the battlefield, you gain 3 life.

1.3 /10
$0.02
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