Instant // Instant
Return target creature to its owner's hand.
Fuse (You may cast one or both halves of this card from your hand.)
Away
Target player sacrifices a creature.
Fuse (You may cast one or both halves of this card from your hand.)
Instant // Sorcery
Destroy target attacking or blocking creature.
Market
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Draw two cards, then discard two cards.
Creature — Zombie Knight // Sorcery — Adventure (3/3)
When Fell Horseman dies, put it on the bottom of its owner's library.
Deathly Ride
Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.)
Instant // Instant
Fire deals 2 damage divided as you choose among one or two targets.
Ice
Tap target permanent.
Draw a card.
Creature — Human Berserker // Sorcery — Adventure (1/2)
Whenever Flaxen Intruder deals combat damage to a player, you may sacrifice it. When you do, destroy target artifact or enchantment.
Welcome Home
Create three 2/2 green Bear creature tokens. (Then exile this card. You may cast the creature later from exile.)
Instant
Untap all creatures you control. They gain flying and double strike until end of turn.
Sorcery
Creatures you control get +2/+2 and gain vigilance and lifelink until end of turn.
Instant
Choose one —
• Creatures you control get +2/+0 until end of turn.
• Creatures you control get +0/+2 until end of turn.
Creature — Zombie Knight // Instant — Adventure (1/1)
Deathtouch
Profane Insight
You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.)
Creature — Otter Wizard // Instant — Adventure (2/2)
Flying
Whenever you cast an instant or sorcery spell, Frolicking Familiar gets +1/+1 until end of turn.
Blow Off Steam
Blow Off Steam deals 1 damage to any target. (Then exile this card. You may cast the creature later from exile.)
Sorcery
Create X 1/1 green Saproling creature tokens, where X is the greatest power among creatures you control.
Creature — Human Warrior // Instant — Adventure (3/2)
Shield's Might
Target creature gets +2/+2 until end of turn. (Then exile this card. You may cast the creature later from exile.)
Sorcery
As an additional cost to cast this spell, tap three untapped white creatures you control.
Exile target creature.
Flashback (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
Instant
Creatures you control get +1/+2 until end of turn. Untap those creatures.
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Sorcery
Draw a card for each different power among creatures you control.
Creature — Giant // Instant — Adventure (4/3)
Reach
, Sacrifice an artifact or land: Draw a card.
That's Mine
Create a Treasure token. (Then exile this card. You may cast the creature later from exile.)
Sorcery
Any number of target enchanted creatures you control and up to one other target creature you control each deal damage equal to their power to target creature you don't control.
Instant
Create X 1/1 green and white Citizen creature tokens. Creatures you control gain indestructible until end of turn.
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