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Cards similar to Wild Swing (400)

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Tyrants Scorn

Tyrant's Scorn

Instant

Choose one —
• Destroy target creature with mana value 3 or less.
• Return target creature to its owner's hand.

6.7 /10
$0.11
Unbounded Potential

Unbounded Potential

Instant

Choose one —
• Put a +1/+1 counter on each of up to two target creatures.
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Entwine (Choose both if you pay the entwine cost.)

7.7 /10
$0.04
Unfortunate Accident

Unfortunate Accident

Instant

Spree (Choose one or more additional costs.)
+ — Destroy target creature.
+ — Create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

3.8 /10
$0.04
Unmoored Ego

Unmoored Ego

Sorcery

Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.

1.6 /10
$0.26
Untimely Malfunction

Untimely Malfunction

Instant

Choose one —
• Destroy target artifact.
• Change the target of target spell or ability with a single target.
• One or two target creatures can't block this turn.

8.3 /10
$1.42
Urgent Necropsy

Urgent Necropsy

Instant

As an additional cost to cast this spell, collect evidence X, where X is the total mana value of the permanents this spell targets.
Destroy up to one target artifact, up to one target creature, up to one target enchantment, and up to one target planeswalker.

4 /10
$0.26
Valorous Stance

Valorous Stance

Instant

Choose one —
• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
• Destroy target creature with toughness 4 or greater.

9 /10
$0.12
Vandalize

Vandalize

Sorcery

Choose one or both —
• Destroy target artifact.
• Destroy target land.

2.5 /10
$0.06
Violent Ultimatum

Violent Ultimatum

Sorcery

Destroy three target permanents.

5 /10
$0.38
Vivien Reid

Vivien Reid

Legendary Planeswalker — Vivien

+1: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
-3: Destroy target artifact, enchantment, or creature with flying.
-8: You get an emblem with "Creatures you control get +2/+2 and have vigilance, trample, and indestructible."

8.4 /10
$1.16
Viviens Invocation

Vivien's Invocation

Sorcery

Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When a creature is put onto the battlefield this way, it deals damage equal to its power to target creature an opponent controls.

3.6 /10
$0.09
Vivien Natures Avenger

Vivien, Nature's Avenger

Legendary Planeswalker — Vivien

+1: Put three +1/+1 counters on up to one target creature.
-1: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
-6: Target creature gets +10/+10 and gains trample until end of turn.

4.6 /10
--
Vivisection Evangelist

Vivisection Evangelist

Creature — Phyrexian Cleric (4/4)

Vigilance
Corrupted — When Vivisection Evangelist enters, if an opponent has three or more poison counters, destroy target creature or planeswalker an opponent controls.

3.9 /10
$0.05
Vizkopa Confessor

Vizkopa Confessor

Creature — Human Cleric (1/3)

Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
When Vizkopa Confessor enters, pay any amount of life. Target opponent reveals that many cards from their hand. You choose one of them and exile it.

3.3 /10
$0.11
Wake to Slaughter

Wake to Slaughter

Sorcery

Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

4.8 /10
$0.11
Waking the Trolls

Waking the Trolls

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Destroy target land.
II — Put target land card from a graveyard onto the battlefield under your control.
III — Choose target opponent. If they control fewer lands than you, create a number of 4/4 green Troll Warrior creature tokens with trample equal to the difference.

6.3 /10
$0.16
Wei Assassins

Wei Assassins

Creature — Human Soldier Assassin (3/2)

When Wei Assassins enters, target opponent chooses a creature they control. Destroy that creature.

2.4 /10
~$11
Welcome to     Jurassic Park

Welcome to . . . // Jurassic Park

Enchantment — Saga // Legendary Land

(As this Saga enters and after your draw step, add a lore counter.)
I — For each opponent, up to one target noncreature artifact they control becomes a 0/4 Wall artifact creature with defender for as long as you control this Saga.
II — Create a 3/3 green Dinosaur creature token with trample. It gains haste until end of turn.
III — Destroy all Walls. Exile this Saga, then return it to the battlefield transformed under your control.

Jurassic Park

(Transforms from Welcome to ....)
Each Dinosaur card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
: Add for each Dinosaur you control.

8.1 /10
~$13
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