Creature — Drake (1/3)
Flying
When Muse Drake enters the battlefield, draw a card.
Creature — Insect Shaman (3/2)
When Nantuko Shaman enters the battlefield, if you control no tapped lands, draw a card.
Suspend 1— (Rather than cast this card from your hand, you may pay and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Creature — Vedalken Artificer (2/2)
When Nimble Innovator enters the battlefield, draw a card.
Snow Creature — Snake (2/6)
Attacking creatures you control have deathtouch.
Whenever a creature you control deals combat damage to a player, draw a card.
Creature — Vedalken Soldier (2/4)
When Opal Lake Gatekeepers enters the battlefield, if you control two or more Gates, you may draw a card.
Creature — Human Druid (4/2)
When Outcaster Trailblazer enters the battlefield, add one mana of any color.
Whenever another creature with power 4 or greater enters the battlefield under your control, draw a card.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature — Human Wizard // Creature — Spirit Wizard (3/2)
When Overwhelmed Archivist enters the battlefield, draw a card, then discard a card.
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
Archive Haunt
Flying
Whenever Archive Haunt attacks, draw a card, then discard a card.
If Archive Haunt would be put into a graveyard from anywhere, exile it instead.
Creature — Bird Bear (4/4)
Trample
Keen Senses — When Owlbear enters the battlefield, draw a card.
Creature — Shapeshifter Pirate (0/0)
You may have Pirated Copy enter the battlefield as a copy of any creature on the battlefield, except it's a Pirate in addition to its other types and it has "Whenever this creature or another creature with the same name deals combat damage to a player, you draw a card."
Creature — Human Wizard (3/4)
When Pondering Mage enters the battlefield, look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.
Creature — Human Detective (3/2)
Whenever Projektor Inspector or another Detective enters the battlefield under your control and whenever a Detective you control is turned face up, you may draw a card. If you do, discard a card.
Creature — Sliver (2/2)
All Sliver creatures have ": This creature deals 2 damage to any target and 3 damage to itself."
Creature — Human Rogue (0/3)
Flash
When Psionic Snoop enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Creature — Kavu (1/2)
When Pygmy Kavu enters the battlefield, draw a card for each black creature your opponents control.
Creature — Ouphe (1/1)
When Pyknite enters the battlefield, draw a card at the beginning of the next turn's upkeep.
Creature — Phyrexian Drake (4/3)
Flying
When Quicksilver Fisher enters the battlefield, draw a card, then discard a card.
Creature — Human Artificer (2/3)
When Quicksmith Spy enters the battlefield, target artifact you control gains ": Draw a card" for as long as you control Quicksmith Spy.
Creature — Rhino Monk (4/2)
When Rhox Oracle enters the battlefield, draw a card.
Creature — Wolf (3/3)
When Sarulf's Packmate enters the battlefield, draw a card.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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