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Cards similar to Rude Awakening (400)

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Landfill

Landfill

Sorcery

Choose a land type. Exile all lands you control of that type. Drop those cards, one at a time, onto the playing area from a height of at least one foot. Destroy each permanent completely covered by those cards. Then return the cards you dropped to the battlefield tapped.

10 /10
$0.42
Monstrify

Monstrify

Sorcery

Target creature gets +4/+4 until end of turn.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

1.5 /10
$0.07
Nissas Judgment

Nissa's Judgment

Sorcery

Support 2. (Put a +1/+1 counter on each of up to two target creatures.)
Choose up to one target creature an opponent controls. Each creature you control with a +1/+1 counter on it deals damage equal to its power to that creature.

3.3 /10
$0.08
One Dozen Eyes

One Dozen Eyes

Sorcery

Choose one —
• Create a 5/5 green Beast creature token.
• Create five 1/1 green Insect creature tokens.
Entwine (Choose both if you pay the entwine cost.)

3.8 /10
$0.13
Reap and Sow

Reap and Sow

Sorcery

Choose one —
• Destroy target land.
• Search your library for a land card, put that card onto the battlefield, then shuffle.
Entwine (Choose both if you pay the entwine cost.)

6.8 /10
$0.21
All Suns Dawn

All Suns' Dawn

Sorcery

For each color, return up to one target card of that color from your graveyard to your hand. Exile All Suns' Dawn.

5.8 /10
$0.28
Calming Verse

Calming Verse

Sorcery

Destroy all enchantments you don't control. Then if you control an untapped land, destroy all enchantments you control.

5.6 /10
$0.35
Creeping Renaissance

Creeping Renaissance

Sorcery

Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

8.6 /10
$1.13
Dubious Challenge

Dubious Challenge

Sorcery

Look at the top ten cards of your library, exile up to two creature cards from among them, then shuffle. Target opponent may choose one of the exiled cards and put it onto the battlefield under their control. Put the rest onto the battlefield under your control.

2.3 /10
$0.06
Engineered Might

Engineered Might

Sorcery

Choose one —
• Target creature gets +5/+5 and gains trample until end of turn.
• Creatures you control get +2/+2 and gain vigilance until end of turn.

2 /10
$0.02
Fertile Imagination

Fertile Imagination

Sorcery

Choose a card type. Target opponent reveals their hand. Create two 1/1 green Saproling creature tokens for each card of the chosen type revealed this way. (Artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery are card types.)

3.9 /10
$0.26
Genesis Storm

Genesis Storm

Sorcery

When you cast this spell, copy it for each time you've cast your commander from the command zone this game.
Reveal cards from the top of your library until you reveal a nonland permanent card. You may put that card onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield on the bottom of your library in a random order.

6.3 /10
$0.38
Healing Technique

Healing Technique

Sorcery

Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.)
Return target card from your graveyard to your hand. You gain life equal to that card's mana value. Exile Healing Technique.

6.9 /10
$0.33
Monstrous Onslaught

Monstrous Onslaught

Sorcery

Monstrous Onslaught deals X damage divided as you choose among any number of target creatures, where X is the greatest power among creatures you control as you cast this spell.

6.5 /10
$0.08
Natural Balance

Natural Balance

Sorcery

Each player who controls six or more lands chooses five lands they control and sacrifices the rest. Each player who controls four or fewer lands may search their library for up to X basic land cards and put them onto the battlefield, where X is five minus the number of lands they control. Then each player who searched their library this way shuffles.

3.4 /10
$1.68
Predatory Focus

Predatory Focus

Sorcery

You may have creatures you control assign their combat damage this turn as though they weren't blocked.

5.6 /10
$0.36
Struggle for Skemfar

Struggle for Skemfar

Sorcery

Put a +1/+1 counter on target creature you control. Then that creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

4.6 /10
$0.05
The Ring Goes South

The Ring Goes South

Sorcery

The Ring tempts you. Then reveal cards from the top of your library until you reveal X land cards, where X is the number of legendary creatures you control. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.

7.9 /10
$0.22
Walk with the Ancestors

Walk with the Ancestors

Sorcery

Return up to one target permanent card from your graveyard to your hand. Discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

5.6 /10
$0.04
Animal Magnetism

Animal Magnetism

Sorcery

Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card onto the battlefield and the rest into your graveyard.

2.4 /10
$0.33
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