Land
: Add .
, Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell.
, : Create a Blood token. This ability costs less to activate for each Vampire you control. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
Land
: Add .
, , Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Land
Waterfront District enters the battlefield tapped.
: Add or .
, , Sacrifice Waterfront District: Draw a card.
Land
, Pay 1 life: Add or .
, , Sacrifice Waterlogged Grove: Draw a card.
Land
: Add .
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Land
Abandoned Outpost enters the battlefield tapped.
: Add .
, Sacrifice Abandoned Outpost: Add one mana of any color.
Land — Desert
Abraded Bluffs enters the battlefield tapped.
When Abraded Bluffs enters the battlefield, it deals 1 damage to target opponent.
: Add or .
Legendary Land
: Add .
, : Put target artifact card from your graveyard on top of your library.
Land
: Add .
, : Target creature with power 3 or less can't be blocked this turn.
Land
When Aether Hub enters the battlefield, you get (an energy counter).
: Add .
, Pay : Add one mana of any color.
Land
Akoum Refuge enters the battlefield tapped.
When Akoum Refuge enters the battlefield, you gain 1 life.
: Add or .
Land
: Add .
, : You may cast spells this turn as though they had flash.
Land
: Add .
: Add one mana of any color. Spend this mana only to cast an Ally spell.
, , Sacrifice Ally Encampment: Return target Ally you control to its owner's hand.
Snow Land — Mountain Plains
(: Add or .)
Alpine Meadow enters the battlefield tapped.
Land
As Ancient Amphitheater enters the battlefield, you may reveal a Giant card from your hand. If you don't, Ancient Amphitheater enters the battlefield tapped.
: Add or .
Land
Ancient Spring enters the battlefield tapped.
: Add .
, Sacrifice Ancient Spring: Add .
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