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Cards similar to Second Sunrise (400)

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Baffling Defenses

Baffling Defenses

Instant

Target creature's base power perpetually becomes 0.

10 /10
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Bar Entry

Bar Entry

Instant

Choose one —
• Destroy target creature with power 4 or greater.
• Destroy target creature with any part of its head higher than the bar. (Align the tops of both cards to check.)

0.2 /10
$0.02
Bathe in Light

Bathe in Light

Instant

Radiance — Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn.

4.9 /10
$0.27
Battle Cry

Battle Cry

Instant

Untap all white creatures you control.
Whenever a creature blocks this turn, it gets +0/+1 until end of turn.

1 /10
$0.21
Benevolent Offering

Benevolent Offering

Instant

Choose an opponent. You and that player each create three 1/1 white Spirit creature tokens with flying.
Choose an opponent. You gain 2 life for each creature you control and that player gains 2 life for each creature they control.

8.3 /10
$0.63
Blessed Alliance

Blessed Alliance

Instant

Escalate (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Target player gains 4 life.
• Untap up to two target creatures.
• Target opponent sacrifices an attacking creature.

5 /10
$0.13
Blinding Beam

Blinding Beam

Instant

Choose one —
• Tap two target creatures.
• Creatures don't untap during target player's next untap step.
Entwine (Choose both if you pay the entwine cost.)

1.9 /10
$0.10
Boros FuryShield

Boros Fury-Shield

Instant

Prevent all combat damage that would be dealt by target attacking or blocking creature this turn. If was spent to cast this spell, Boros Fury-Shield deals damage to that creature's controller equal to the creature's power.

4.4 /10
$0.13
Bovine Intervention

Bovine Intervention

Instant

Destroy target artifact or creature. Its controller creates a 2/2 white Ox creature token.

7 /10
$0.17
Call to Glory

Call to Glory

Instant

Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn.

5.8 /10
$0.24
CeaseFire

Cease-Fire

Instant

Target player can't cast creature spells this turn.
Draw a card.

2.4 /10
$0.12
Celestial Flare

Celestial Flare

Instant

Target player sacrifices an attacking or blocking creature.

4.4 /10
$0.03
Center Soul

Center Soul

Instant

Target creature you control gains protection from the color of your choice until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

4.8 /10
$0.02
Clever Concealment

Clever Concealment

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)

9.6 /10
~$12
Contractual Safeguard

Contractual Safeguard

Instant

Addendum — If you cast this spell during your main phase, put a shield counter on a creature you control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
Choose a kind of counter on a creature you control. Put a counter of that kind on each other creature you control.

7.5 /10
$0.46
Crush Contraband

Crush Contraband

Instant

Choose one or both —
• Exile target artifact.
• Exile target enchantment.

9.3 /10
$0.23
Dawn Charm

Dawn Charm

Instant

Choose one —
• Prevent all combat damage that would be dealt this turn.
• Regenerate target creature.
• Counter target spell that targets you.

9.3 /10
$0.91
Disempower

Disempower

Instant

Put target artifact or enchantment on top of its owner's library.

1.7 /10
$0.10
Disenchant

Disenchant

Instant

Destroy target artifact or enchantment.

9.7 /10
$0.04
Echoing Calm

Echoing Calm

Instant

Destroy target enchantment and all other enchantments with the same name as that enchantment.

0.5 /10
$0.14
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