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Cards similar to Akroan Skyguard (400)

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Distinguished Conjurer

Distinguished Conjurer

Creature — Human Wizard (1/2)

Whenever another creature enters the battlefield under your control, you gain 1 life.
, : Exile another target creature you control, then return it to the battlefield under its owner's control.

7.9 /10
$0.93
Drannith Healer

Drannith Healer

Creature — Human Cleric (2/2)

Whenever you cycle another card, you gain 1 life.
Cycling (, Discard this card: Draw a card.)

6.2 /10
$0.04
Drogskol Infantry  Drogskol Armaments

Drogskol Infantry // Drogskol Armaments

Creature — Spirit Soldier // Enchantment — Aura (2/2)

Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

Drogskol Armaments

Enchant creature
Enchanted creature gets +2/+2.
If Drogskol Armaments would be put into a graveyard from anywhere, exile it instead.

3.8 /10
$0.03
Duskrider Falcon

Duskrider Falcon

Creature — Bird (1/1)

Flying, protection from black

3 /10
$0.16
Dwarfhold Champion

Dwarfhold Champion

Creature — Dwarf Warrior (3/1)

As long as Dwarfhold Champion is equipped, it gets +0/+2.

3.4 /10
$0.02
EastMark Cavalier

East-Mark Cavalier

Creature — Human Knight (2/2)

Vigilance
Whenever East-Mark Cavalier deals damage to a Goblin or Orc, destroy that creature.

2.8 /10
$0.08
Eiganjo Exemplar

Eiganjo Exemplar

Enchantment Creature — Human Samurai (2/1)

Whenever a Samurai or Warrior you control attacks alone, it gets +1/+1 until end of turn.

6.8 /10
$0.03
Elite Inquisitor

Elite Inquisitor

Creature — Human Soldier (2/2)

First strike, vigilance
Protection from Vampires, from Werewolves, and from Zombies

4.5 /10
$0.23
Era of Enlightenment  Hand of Enlightenment

Era of Enlightenment // Hand of Enlightenment

Enchantment — Saga // Enchantment Creature — Human Monk (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I — Scry 2.
II — You gain 2 life.
III — Exile this Saga, then return it to the battlefield transformed under your control.

Hand of Enlightenment

First strike

6.2 /10
$0.02
Expedition Healer

Expedition Healer

Creature — Kor Cleric (2/2)

Vigilance
Expedition Healer has lifelink as long as you control another Cleric.

2.5 /10
$0.03
Faithful Disciple

Faithful Disciple

Creature — Human Cleric (2/2)

Vigilance
When Faithful Disciple dies, draft a card from Faithful Disciple's spellbook.

10 /10
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Famished Paladin

Famished Paladin

Creature — Vampire Knight (3/3)

Famished Paladin doesn't untap during your untap step.
Whenever you gain life, untap Famished Paladin.

4.9 /10
$0.15
Fledgling Griffin

Fledgling Griffin

Creature — Griffin (2/2)

Landfall — Whenever a land enters the battlefield under your control, Fledgling Griffin gains flying until end of turn.

3.5 /10
$0.08
Flumph

Flumph

Creature — Jellyfish (0/4)

Defender, flying
Whenever Flumph is dealt damage, you and target opponent each draw a card.

9.1 /10
$1.09
Freewind Falcon

Freewind Falcon

Creature — Bird (1/1)

Flying, protection from red

2.9 /10
$0.22
Frodo Determined Hero

Frodo, Determined Hero

Legendary Creature — Halfling Warrior (2/2)

Whenever Frodo, Determined Hero enters the battlefield or attacks, you may attach target Equipment you control with mana value 2 or 3 to Frodo.
As long as it's your turn, prevent all damage that would be dealt to Frodo.

5.6 /10
$0.48
Frontier Seeker

Frontier Seeker

Creature — Human Scout (2/1)

When Frontier Seeker enters the battlefield, look at the top five cards of your library. You may reveal a Mount creature card or a Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

1.9 /10
$0.04
Gearshift Ace

Gearshift Ace

Creature — Dwarf Pilot (2/1)

First strike
Whenever Gearshift Ace crews a Vehicle, that Vehicle gains first strike until end of turn.

6.2 /10
$0.07
GodFavored General

God-Favored General

Creature — Human Soldier (1/1)

Inspired — Whenever God-Favored General becomes untapped, you may pay . If you do, create two 1/1 white Soldier enchantment creature tokens.

3.8 /10
$0.07
Guardian of New Benalia

Guardian of New Benalia

Creature — Human Soldier (2/2)

Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
Whenever Guardian of New Benalia enlists a creature, scry 2.
Discard a card: Guardian of New Benalia gains indestructible until end of turn. Tap it.

5.4 /10
$0.07
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