Enchantment Creature — Snake Archer (3/3)
Defender, reach
Channel — , Discard Bamboo Grove Archer: Destroy target creature with flying.
Enchantment
Whenever a creature attacks you, it loses flanking until end of turn.
Whenever a creature without flying attacks you, Barbed Foliage deals 1 damage to it.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control."
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchantment Creature — Human Monk (3/2)
: Put a +1/+1 counter on target enchantment creature. It gains trample until end of turn.
Enchantment
, Exile two cards from your graveyard: Create a 2/2 green Bear creature token.
Enchantment
Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.
As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.
Enchantment — Aura
Enchant creature
Creatures you control that are enchanted get +1/+1.
Whenever a creature you control that's enchanted becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2.
: Return Bestial Bloodline from your graveyard to your hand.
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 for each Forest you control.
Enchantment — Aura
Enchant land
When Blighted Burgeoning enters the battlefield, incubate 2. (Create an Incubator token with two +1/+1 counters on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+3.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchantment
When Bonds of Mortality enters the battlefield, draw a card.
: Creatures your opponents control lose hexproof and indestructible until end of turn.
Enchantment — Saga // Enchantment Creature — Plant (0/0)
(As this Saga enters and after your draw step, add a lore counter.)
I — Search your library for up to two basic Forest cards, reveal them, put them into your hand, then shuffle.
II — Put up to one target land card from your graveyard on top of your library.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Branch of Boseiju
Reach
Branch of Boseiju gets +1/+1 for each land you control.
Legendary Enchantment Artifact
Attacking creatures you control have deathtouch.
, : Choose one —
• Put a +1/+1 counter on target creature.
• Bow of Nylea deals 2 damage to target creature with flying.
• You gain 3 life.
• Put up to four target cards from your graveyard on the bottom of your library in any order.
Enchantment
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
Enchantment
Whenever a creature attacks you, it gets -1/-0 until end of turn.
Enchantment
: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.
Enchantment — Aura
Enchant artifact or creature
As long as enchanted permanent is a creature, it gets +1/+3 and has reach and ": Add ."
Channel — , Discard Careful Cultivation: Create a 1/1 green Human Monk creature token with ": Add ."
Enchantment — Aura Cartouche
Enchant creature you control
When Cartouche of Strength enters the battlefield, you may have enchanted creature fight target creature an opponent controls. (Each deals damage equal to its power to the other.)
Enchanted creature gets +1/+1 and has trample.
Enchantment — Case
When this Case enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control.
To solve — Creatures you control have total power 8 or greater. (If unsolved, solve at the beginning of your end step.)
Solved — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.
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