Legendary Creature — Dragon (7/7)
Flying, haste
When Karrthus, Tyrant of Jund enters, gain control of all Dragons, then untap all Dragons.
Other Dragon creatures you control have haste.
Legendary Creature — Dragon (4/5)
Flying
Whenever a Dragon you control attacks, creatures you control get +1/+0 until end of turn.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Legendary Planeswalker — Sarkhan
+1: Creatures you control get +1/+1 and gain haste until end of turn.
-2: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
-6: Create five 4/4 red Dragon creature tokens with flying.
Legendary Planeswalker — Sivitri
+1: Until your next turn, creatures can't attack you or planeswalkers you control unless their controller pays 2 life for each of those creatures.
-3: Search your library for a Dragon card, reveal it, put it into your hand, then shuffle.
-7: Destroy all non-Dragon creatures.
Sivitri, Dragon Master can be your commander.
Sorcery
Creatures you control get +2/+0 and gain alpha strike until end of turn. (A creature with alpha strike has first strike as long as it's blocking or being blocked by a creature that comes after it alphabetically.)
Legendary Creature — Human Assassin (3/3)
Freerunning (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Menace (This creature can't be blocked except by two or more creatures.)
Other Assassins you control get +1/+1.
Artifact Creature — Construct (2/2)
As Adaptive Automaton enters, choose a creature type.
Adaptive Automaton is the chosen type in addition to its other types.
Other creatures you control of the chosen type get +1/+1.
Legendary Creature — Human Warlock (1/1)
Activated abilities of creatures you control cost less to activate, where X is Agatha of the Vile Cauldron's power. This effect can't reduce the mana in that cost to less than one mana.
: Other creatures you control get +1/+1 and gain trample and haste until end of turn.
Legendary Planeswalker — Ajani
+2: You gain 1 life for each creature you control.
-3: Creatures you control get +2/+2 until end of turn.
-9: Put X +1/+1 counters on target creature, where X is your life total.
Creature — Human Berserker Ally (1/1)
Haste
Whenever Akoum Battlesinger or another Ally you control enters, you may have Ally creatures you control get +1/+0 until end of turn.
Creature — Human Soldier (3/3)
Vigilance
: Creatures you control get +1/+0 until end of turn.
Legendary Creature — Faerie Warlock (2/3)
Flying, deathtouch, lifelink
Other creatures you control with flying get +1/+0.
Whenever you cast an artifact or enchantment spell, create a 1/1 blue Faerie creature token with flying.
Legendary Creature — Human Soldier (3/3)
Whenever you cast a historic spell, create a 1/1 white Soldier creature token. (Artifacts, legendaries, and Sagas are historic.)
Whenever Alistair attacks, you may pay . If you do, creatures you control get +X/+X until end of turn, where X is the number of historic permanents you control.
Enchantment
Nontoken creatures you control get +1/+1 and have vigilance.
Instant
Creatures you control get +2/+0 until end of turn. If you control a modified creature, draw a card. (Equipment, Auras you control, and counters are modifications.)
Creature — Human Soldier (1/2)
Flash
Flying
: Creatures you control get +1/+1 until end of turn.
Creature — Human Soldier (3/3)
When Ampryn Tactician enters, creatures you control get +1/+1 until end of turn.
© 2025 MTG Assist • whatgameshouldiplaynext.com • LorcanaBorn.com • Terms of Use / Privacy Policy • Contact MTG Assist •
Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.