Sorcery
Creatures you control get +2/+0 and gain alpha strike until end of turn. (A creature with alpha strike has first strike as long as it's blocking or being blocked by a creature that comes after it alphabetically.)
Legendary Creature — Human Assassin (3/3)
Freerunning (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Menace (This creature can't be blocked except by two or more creatures.)
Other Assassins you control get +1/+1.
Artifact Creature — Construct (2/2)
As Adaptive Automaton enters, choose a creature type.
Adaptive Automaton is the chosen type in addition to its other types.
Other creatures you control of the chosen type get +1/+1.
Legendary Creature — Human Wizard (2/2)
Flying, haste
Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.
Legendary Creature — Human Pirate (3/3)
Other Pirates you control get +1/+1.
At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn.
Legendary Creature — Human Warlock (1/1)
Activated abilities of creatures you control cost less to activate, where X is Agatha of the Vile Cauldron's power. This effect can't reduce the mana in that cost to less than one mana.
: Other creatures you control get +1/+1 and gain trample and haste until end of turn.
Legendary Planeswalker — Ajani
+2: You gain 1 life for each creature you control.
-3: Creatures you control get +2/+2 until end of turn.
-9: Put X +1/+1 counters on target creature, where X is your life total.
Creature — Human Berserker Ally (1/1)
Haste
Whenever Akoum Battlesinger or another Ally you control enters, you may have Ally creatures you control get +1/+0 until end of turn.
Creature — Human Soldier (3/3)
Vigilance
: Creatures you control get +1/+0 until end of turn.
Legendary Creature — Merfolk Wizard (2/4)
Whenever you draw your second card each turn, create a 2/2 blue Drake creature token with flying.
Whenever you draw your fifth card each turn, Alandra, Sky Dreamer and Drakes you control each get +X/+X until end of turn, where X is the number of cards in your hand.
Legendary Creature — Faerie Warlock (2/3)
Flying, deathtouch, lifelink
Other creatures you control with flying get +1/+0.
Whenever you cast an artifact or enchantment spell, create a 1/1 blue Faerie creature token with flying.
Legendary Creature — Human Soldier (3/3)
Whenever you cast a historic spell, create a 1/1 white Soldier creature token. (Artifacts, legendaries, and Sagas are historic.)
Whenever Alistair attacks, you may pay . If you do, creatures you control get +X/+X until end of turn, where X is the number of historic permanents you control.
Enchantment
Nontoken creatures you control get +1/+1 and have vigilance.
Instant
Creatures you control get +2/+0 until end of turn. If you control a modified creature, draw a card. (Equipment, Auras you control, and counters are modifications.)
Creature — Human Soldier (1/2)
Flash
Flying
: Creatures you control get +1/+1 until end of turn.
Creature — Human Soldier (3/3)
When Ampryn Tactician enters, creatures you control get +1/+1 until end of turn.
Legendary Creature — Human Soldier (3/2)
First strike, vigilance
Heroic — Whenever you cast a spell that targets Anax and Cymede, creatures you control get +1/+1 and gain trample until end of turn.
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