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Cards similar to Duress (400)

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Gamble

Gamble

Sorcery

Search your library for a card, put that card into your hand, discard a card at random, then shuffle.

9.9 /10
$6.03
Ghastly Conscription

Ghastly Conscription

Sorcery

Exile all creature cards from target player's graveyard in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

7.1 /10
$0.40
Ghouls Night Out

Ghouls' Night Out

Sorcery

For each player, choose a creature card in that player's graveyard. Put those cards onto the battlefield under your control. They're black Zombies in addition to their other colors and types and they gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)

8.2 /10
$0.32
Gitaxian Probe

Gitaxian Probe

Sorcery

( can be paid with either or 2 life.)
Look at target player's hand.
Draw a card.

9.9 /10
$3.28
Go Blank

Go Blank

Sorcery

Target player discards two cards. Then exile that player's graveyard.

6.4 /10
$0.45
Green Suns Twilight

Green Sun's Twilight

Sorcery

Reveal the top X plus one cards of your library. Choose a creature card and/or a land card from among them. Put those cards into your hand and the rest on the bottom of your library in a random order. If X is 5 or more, instead put the chosen cards onto the battlefield or into your hand and the rest on the bottom of your library in a random order.

9.1 /10
$0.22
Grim Tutor

Grim Tutor

Sorcery

Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.

9.8 /10
~$19
Gruesome Encore

Gruesome Encore

Sorcery

Put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. Exile it at the beginning of the next end step. If that creature would leave the battlefield, exile it instead of putting it anywhere else.

5.8 /10
$0.20
Guiding Voice

Guiding Voice

Sorcery

Put a +1/+1 counter on target creature.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

3.2 /10
$0.02
Haunting Misery

Haunting Misery

Sorcery

As an additional cost to cast this spell, exile X creature cards from your graveyard.
Haunting Misery deals X damage to target player or planeswalker.

1.1 /10
$0.22
Haunting Voyage

Haunting Voyage

Sorcery

Choose a creature type. Return up to two creature cards of that type from your graveyard to the battlefield. If this spell was foretold, return all creature cards of that type from your graveyard to the battlefield instead.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

9.2 /10
$3.56
Heartless Pillage

Heartless Pillage

Sorcery

Target opponent discards two cards.
Raid — If you attacked this turn, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

4.1 /10
$0.05
Hymn to Tourach

Hymn to Tourach

Sorcery

Target player discards two cards at random.

7.3 /10
--
Imperial Edict

Imperial Edict

Sorcery

Target opponent chooses a creature they control. Destroy that creature.

0.8 /10
$1.73
Incarnation Technique

Incarnation Technique

Sorcery

Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it.)
Mill five cards, then return a creature card from your graveyard to the battlefield.

9 /10
$6.90
Increasing Confusion

Increasing Confusion

Sorcery

Target player mills X cards. If this spell was cast from a graveyard, that player mills twice that many cards instead.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

7 /10
$1.32
Incriminate

Incriminate

Sorcery

Choose two target creatures controlled by the same player. That player sacrifices one of them.

5.6 /10
$0.08
Invasion of Alara  Awaken the Maelstrom

Invasion of Alara // Awaken the Maelstrom

Battle — Siege // Sorcery

When Invasion of Alara enters the battlefield, exile cards from the top of your library until you exile two nonland cards with mana value 4 or less. You may cast one of those two cards without paying its mana cost. Put one of them into your hand. Then put the other cards exiled this way on the bottom of your library in a random order.

Awaken the Maelstrom

Awaken the Maelstrom is all colors.
Target player draws two cards. You may put an artifact card from your hand onto the battlefield. Create a token that's a copy of a permanent you control. Distribute three +1/+1 counters among one, two, or three creatures you control. Destroy target permanent an opponent controls.

6.8 /10
$0.25
Jailbreak Scheme

Jailbreak Scheme

Sorcery

Spree (Choose one or more additional costs.)
+ — Put a +1/+1 counter on target creature. It can't be blocked this turn.
+ — Target artifact or creature's owner puts it on the top or bottom of their library.

2 /10
$0.06
Jovial Evil

Jovial Evil

Sorcery

Jovial Evil deals X damage to target opponent, where X is twice the number of white creatures that player controls.

0.3 /10
~$44
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