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Cards similar to Harmattan Efreet (400)

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Waterwind Scout

Waterwind Scout

Creature — Merfolk Scout (2/2)

Flying
When Waterwind Scout enters the battlefield, create a Map token. (It's an artifact with ", , Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")

3.7 /10
$0.02
Wave Elemental

Wave Elemental

Creature — Elemental (2/3)

, , Sacrifice Wave Elemental: Tap up to three target creatures without flying.

0.1 /10
$0.21
Whitewater Naiads

Whitewater Naiads

Enchantment Creature — Nymph (4/4)

Constellation — Whenever Whitewater Naiads or another enchantment enters the battlefield under your control, target creature can't be blocked this turn.

5.8 /10
$0.15
Wingspan Mentor

Wingspan Mentor

Creature — Human Wizard (1/3)

When Wingspan Mentor enters the battlefield, put a flying counter on target non-Human creature you control.
, : Put a +1/+1 counter on each creature you control with flying.

5.8 /10
$0.04
Winter Eladrin

Winter Eladrin

Creature — Faerie Elf Wizard (2/2)

Gust of Wind — When Winter Eladrin enters the battlefield, return up to one other target creature to its owner's hand.

5.8 /10
$0.07
Wizard Mentor

Wizard Mentor

Creature — Human Wizard (2/2)

: Return Wizard Mentor and target creature you control to their owner's hand.

2.2 /10
$0.13
Wormhole Serpent

Wormhole Serpent

Creature — Serpent (3/5)

: Target creature can't be blocked this turn.

4.9 /10
$0.05
Zhuge Jin Wu Strategist

Zhuge Jin, Wu Strategist

Legendary Creature — Human Advisor (1/1)

: Target creature can't be blocked this turn. Activate only during your turn, before attackers are declared.

1.5 /10
~$68
Aberrant Mind Sorcerer

Aberrant Mind Sorcerer

Creature — Human Elf Shaman (3/4)

Psionic Spells — When Aberrant Mind Sorcerer enters the battlefield, choose target instant or sorcery card in your graveyard, then roll a d20.
1—9 | You may put that card on top of your library.
10—20 | Return that card to your hand.

6.5 /10
$0.04
Aboleth Spawn

Aboleth Spawn

Creature — Fish Horror (2/3)

Flash
Ward
Probing Telepathy — Whenever a creature entering the battlefield under an opponent's control causes a triggered ability of that creature to trigger, you may copy that ability. You may choose new targets for the copy.

9 /10
$3.14
Acquisition Octopus

Acquisition Octopus

Artifact Creature — Equipment Octopus (2/2)

Whenever Acquisition Octopus or equipped creature deals combat damage to a player, draw a card.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

7.2 /10
$0.06
Admiral Brass Unsinkable

Admiral Brass, Unsinkable

Legendary Creature — Human Pirate (3/3)

When Admiral Brass, Unsinkable enters the battlefield, mill four cards.
At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.)

6.6 /10
$0.21
Apprentice Sorcerer

Apprentice Sorcerer

Creature — Human Wizard (1/1)

: Apprentice Sorcerer deals 1 damage to any target. Activate only during your turn, before attackers are declared.

2.4 /10
$1.82
Araumi of the Dead Tide

Araumi of the Dead Tide

Legendary Creature — Merfolk Wizard (1/4)

, Exile cards from your graveyard equal to the number of opponents you have: Target creature card in your graveyard gains encore until end of turn. The encore cost is equal to its mana cost. (Exile the creature card and pay its mana cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

8 /10
$0.07
Arcane Artisan

Arcane Artisan

Creature — Human Wizard (0/3)

, : Target player draws a card, then exiles a card from their hand. If a creature card is exiled this way, that player creates a token that's a copy of that card.
When Arcane Artisan leaves the battlefield, exile all tokens created with it at the beginning of the next end step.

5.5 /10
$0.35
Archaeomancer

Archaeomancer

Creature — Human Wizard (1/2)

When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.

9.8 /10
$0.25
Archaeomender

Archaeomender

Creature — Human Wizard (2/3)

When Archaeomender enters the battlefield, return target artifact card from your graveyard to your hand.

5.6 /10
$0.07
Arcum Dagsson

Arcum Dagsson

Legendary Creature — Human Artificer (2/2)

: Target artifact creature's controller sacrifices it. That player may search their library for a noncreature artifact card, put it onto the battlefield, then shuffle.

8.3 /10
$8.69
Armored Guardian

Armored Guardian

Creature — Cat Soldier (2/5)

: Target creature you control gains protection from the color of your choice until end of turn.
: Armored Guardian gains shroud until end of turn. (It can't be the target of spells or abilities.)

1.4 /10
$0.37
Ascending Aven

Ascending Aven

Creature — Bird Soldier (3/2)

Flying
Ascending Aven can block only creatures with flying.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

0.3 /10
$0.09
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