Sorcery
Choose one —
• Create three 1/1 red Goblin creature tokens.
• Creatures you control get +1/+1 and gain haste until end of turn.
Entwine (Choose both if you pay the entwine cost.)
Sorcery
Create two 1/1 red Goblin creature tokens.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Sorcery
Create a number of 1/1 red Goblin creature tokens equal to two plus the number of cards named Goblin Gathering in your graveyard.
Sorcery
You may sacrifice two Mountains rather than pay this spell's mana cost.
Create two 1/1 red Goblin creature tokens.
Sorcery
Create three 1/1 red Human creature tokens with haste. Sacrifice those tokens at the beginning of the next end step.
Sorcery
If you control an Eldrazi Spawn, create three 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add ." Otherwise, create one of those tokens.
Sorcery
As an additional cost to cast this spell, sacrifice an artifact.
Create three 1/1 red Goblin creature tokens.
Sorcery
Create two 2/1 red Dwarf Berserker creature tokens.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Sorcery
Create X 1/1 red Elemental Cat creature tokens with haste. Exile them at the beginning of the next end step.
Flashback—, Sacrifice X Mountains. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Create two 1/1 red Elemental creature tokens, then flip a coin. If you win the flip, return Molten Birth to its owner's hand.
Sorcery
Create X 2/1 red Dwarf Berserker creature tokens, where X is the number of Vehicles you control plus the number of Equipment you control. For each of those tokens, you may attach an Equipment you control to it.
Sorcery
Create two 1/1 white Human Soldier creature tokens. Humans you control gain haste until end of turn.
Sorcery
Exile the top three cards of your library. You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them into your graveyard, then create a 0/1 colorless Eldrazi Spawn creature token for each card put into your graveyard this way. Those tokens have "Sacrifice this creature: Add ."
Sorcery
Amass Orcs X, then Goblins and Orcs you control gain double strike and haste until end of turn. (To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Sorcery
Roll three six-sided dice. For each different result, create a 1/1 white Clown Robot artifact creature token.
Sorcery
Kicker (You may pay an additional as you cast this spell.)
Create a 7/1 red Elemental creature token with trample and haste. Exile it at the beginning of the next end step. If this spell was kicked, that creature gets +7/+0 until end of turn.
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