Creature — Lammasu (4/3)
Flying
When Absolving Lammasu enters, all suspected creatures are no longer suspected.
When Absolving Lammasu dies, you gain 3 life and suspect up to one target creature an opponent controls. (A suspected creature has menace and can't block.)
Creature — Dwarf Scout (4/3)
Flying
Revolt — When Airdrop Aeronauts enters, if a permanent you controlled left the battlefield this turn, you gain 5 life.
Land
Akoum Refuge enters tapped.
When Akoum Refuge enters, you gain 1 life.
: Add or .
Creature — Human Cleric (4/4)
First strike (This creature deals combat damage before creatures without first strike.)
When Ancestor's Chosen enters, you gain 1 life for each card in your graveyard.
Creature — Angel (3/3)
Flying
When Angel of Mercy enters, you gain 3 life.
Creature — Angel Ally (4/4)
Flying
When Angel of Renewal enters, you gain 1 life for each creature you control.
Creature — Spirit (2/3)
Flying
When Apothecary Geist enters, if you control another Spirit, you gain 3 life.
Creature — Elephant (4/4)
Vigilance (Attacking doesn't cause this creature to tap.)
When this creature enters, choose one —
• Put two +1/+1 counters on target creature you control.
• You gain 4 life.
Creature — Human Cleric (1/3)
When Arashin Cleric enters, you gain 3 life.
Creature — Beast (5/4)
Trample
When Arborback Stomper enters, you gain 5 life.
Creature — Angel (3/4)
Flying
When Archway Angel enters, you gain 2 life for each Gate you control.
Creature — Dinosaur (3/3)
When Armored Kincaller enters, you may reveal a Dinosaur card from your hand. If you do or if you control another Dinosaur, you gain 3 life.
Creature — Vampire Noble (3/2)
When Arrogant Outlaw enters, if an opponent lost life this turn, each opponent loses 2 life and you gain 2 life.
Creature — Bird Cleric (3/3)
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Aven Battle Priest enters, you gain 3 life.
Creature — Bird Warrior (4/3)
Flying
When Aven Gagglemaster enters, you gain 2 life for each creature you control with flying.
Creature — Bird Cleric (3/3)
Flying
When Aven of Enduring Hope enters, you gain 3 life.
Creature — Bird Rebel Soldier (2/3)
Flying
Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Aven Riftwatcher enters or leaves the battlefield, you gain 2 life.
Legendary Creature — Sphinx (6/6)
Flying
When Azor, the Lawbringer enters, each opponent can't cast instant or sorcery spells during that player's next turn.
Whenever Azor attacks, you may pay . If you do, you gain X life and draw X cards.
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