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Cards similar to Krosan Tusker (400)

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Whiptongue Hydra

Whiptongue Hydra

Creature — Lizard Hydra (4/4)

Reach
When Whiptongue Hydra enters the battlefield, destroy all creatures with flying. Put a +1/+1 counter on Whiptongue Hydra for each creature destroyed this way.

8.3 /10
$0.58
Witherscale Wurm

Witherscale Wurm

Creature — Wurm (9/9)

Whenever Witherscale Wurm blocks or becomes blocked by a creature, that creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)
Whenever Witherscale Wurm deals damage to an opponent, remove all -1/-1 counters from it.

5 /10
$0.49
Woodcloaker

Woodcloaker

Creature — Elf (3/3)

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Woodcloaker is turned face up, target creature gains trample until end of turn.

1.7 /10
$0.08
Woodvine Elemental

Woodvine Elemental

Creature — Elemental (4/4)

Trample
Parley — Whenever Woodvine Elemental attacks, each player reveals the top card of their library. For each nonland card revealed this way, attacking creatures you control get +1/+1 until end of turn. Then each player draws a card.

2.3 /10
$0.16
Wurmskin Forger

Wurmskin Forger

Creature — Elf Warrior (2/2)

When Wurmskin Forger enters the battlefield, distribute three +1/+1 counters among one, two, or three target creatures.

1.1 /10
$0.12
Yuma Proud Protector

Yuma, Proud Protector

Legendary Creature — Human Ranger (6/6)

This spell costs less to cast for each land card in your graveyard.
Whenever Yuma, Proud Protector enters the battlefield or attacks, you may sacrifice a land. If you do, draw a card.
Whenever a Desert card is put into your graveyard from anywhere, create a 4/2 green Plant Warrior creature token with reach.

5.5 /10
$0.48
osaurus

_____-o-saurus

Creature — Alien Dinosaur (3/3)

Trample
When this creature enters the battlefield, you may put a name sticker on it. Put a +1/+1 counter on it for each unique vowel on that sticker. (The vowels are A, E, I, O, U, and Y.)

2.5 /10
$0.02
Affectionate Indrik

Affectionate Indrik

Creature — Beast (4/4)

When Affectionate Indrik enters the battlefield, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.)

3 /10
$0.06
Ambitious Farmhand  Seasoned Cathar

Ambitious Farmhand // Seasoned Cathar

Creature — Human Peasant // Creature — Human Knight (1/1)

When Ambitious Farmhand enters the battlefield, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
Coven — : Transform Ambitious Farmhand. Activate only if you control three or more creatures with different powers.

Seasoned Cathar

Lifelink

7 /10
$0.16
Ancient Bronze Dragon

Ancient Bronze Dragon

Creature — Elder Dragon (7/7)

Flying
Whenever Ancient Bronze Dragon deals combat damage to a player, roll a d20. When you do, put X +1/+1 counters on each of up to two target creatures, where X is the result.

9.2 /10
--
Ancient Greenwarden

Ancient Greenwarden

Creature — Elemental (5/7)

Reach
You may play lands from your graveyard.
If a land entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

9.7 /10
~$11
Ancient Imperiosaur

Ancient Imperiosaur

Creature — Dinosaur (6/6)

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Trample, ward
Ancient Imperiosaur enters the battlefield with two +1/+1 counters on it for each creature that convoked it.

7.8 /10
$0.32
Avabruck Caretaker  Hollowhenge Huntmaster

Avabruck Caretaker // Hollowhenge Huntmaster

Creature — Human Werewolf // Creature — Werewolf (4/4)

Hexproof
At the beginning of combat on your turn, put two +1/+1 counters on another target creature you control.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Hollowhenge Huntmaster

Hexproof
Other permanents you control have hexproof.
At the beginning of combat on your turn, put two +1/+1 counters on each creature you control.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

8.3 /10
$4.41
Blossom Prancer

Blossom Prancer

Creature — Spirit (4/4)

Reach
When Blossom Prancer enters the battlefield, look at the top five cards of your library. You may reveal a creature or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, you gain 4 life.

4.8 /10
$0.05
Boseiju Reaches Skyward  Branch of Boseiju

Boseiju Reaches Skyward // Branch of Boseiju

Enchantment — Saga // Enchantment Creature — Plant (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I — Search your library for up to two basic Forest cards, reveal them, put them into your hand, then shuffle.
II — Put up to one target land card from your graveyard on top of your library.
III — Exile this Saga, then return it to the battlefield transformed under your control.

Branch of Boseiju

Reach
Branch of Boseiju gets +1/+1 for each land you control.

8.6 /10
$0.05
Bounteous Kirin

Bounteous Kirin

Legendary Creature — Kirin Spirit (4/4)

Flying
Whenever you cast a Spirit or Arcane spell, you may gain life equal to that spell's mana value.

4.4 /10
$0.43
Bramble Wurm

Bramble Wurm

Creature — Wurm (7/6)

Reach, trample
When Bramble Wurm enters the battlefield, you gain 5 life.
, Exile Bramble Wurm from your graveyard: You gain 5 life.

6.3 /10
$0.04
Brontotherium

Brontotherium

Creature — Beast (5/3)

Trample
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)

1.2 /10
$0.13
Cleanup Crew

Cleanup Crew

Creature — Human Citizen (6/6)

When Cleanup Crew enters the battlefield, choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.
• You gain 4 life.

5.1 /10
$0.04
Conclave SledgeCaptain

Conclave Sledge-Captain

Creature — Elephant Soldier (4/4)

Backup 1, backup 1, backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn. Each backup ability triggers separately.)
Trample
Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it.

7.9 /10
$0.85
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