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Cards similar to Shadowstorm (400)

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Incite Rebellion

Incite Rebellion

Sorcery

For each player, Incite Rebellion deals damage to that player and each creature that player controls equal to the number of creatures they control.

5.3 /10
$0.31
Into the Maw of Hell

Into the Maw of Hell

Sorcery

Destroy target land. Into the Maw of Hell deals 13 damage to target creature.

4.9 /10
$0.15
Joust

Joust

Sorcery

Choose target creature you control and target creature you don't control. The creature you control gets +2/+1 until end of turn if it's a Knight. Then those creatures fight each other. (Each deals damage equal to its power to the other.)

3.3 /10
$0.05
Markov Retribution

Markov Retribution

Sorcery

Choose one or both —
• Creatures you control get +1/+0 until end of turn.
• Target Vampire you control deals damage equal to its power to another target creature.

3.8 /10
$0.02
Mob Justice

Mob Justice

Sorcery

Mob Justice deals damage to target player or planeswalker equal to the number of creatures you control.

7.1 /10
$0.62
Prey Upon

Prey Upon

Sorcery

Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

8.3 /10
$0.03
Rivals Duel

Rivals' Duel

Sorcery

Choose two target creatures that share no creature types. Those creatures fight each other. (Each deals damage equal to its power to the other.)

1.8 /10
$0.10
Roar of the Crowd

Roar of the Crowd

Sorcery

Choose a creature type. Roar of the Crowd deals damage to any target equal to the number of permanents you control of the chosen type.

3.8 /10
$0.16
Rockslide Ambush

Rockslide Ambush

Sorcery

Rockslide Ambush deals damage to target creature equal to the number of Mountains you control.

2 /10
~$33
Rumbling Rockslide

Rumbling Rockslide

Sorcery

Rumbling Rockslide deals damage to target creature equal to the number of lands you control.

4.7 /10
$0.03
Savage Swipe

Savage Swipe

Sorcery

Target creature you control gets +2/+2 until end of turn if its power is 2. Then it fights target creature you don't control. (Each deals damage equal to its power to the other.)

5.6 /10
$0.08
Shackles of Treachery

Shackles of Treachery

Sorcery

Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and "Whenever this creature deals damage, destroy target Equipment attached to it."

5.7 /10
$0.03
Soulfire Eruption

Soulfire Eruption

Sorcery

Choose any number of target creatures, planeswalkers, and/or players. For each of them, exile the top card of your library, then Soulfire Eruption deals damage equal to that card's mana value to that permanent or player. You may play the exiled cards until the end of your next turn.

7.9 /10
$0.53
Spitting Earth

Spitting Earth

Sorcery

Spitting Earth deals damage to target creature equal to the number of Mountains you control.

6.4 /10
$0.12
Wrack with Madness

Wrack with Madness

Sorcery

Target creature deals damage to itself equal to its power.

1.7 /10
$0.02
Youve Been Caught Stealing

You've Been Caught Stealing

Sorcery

Choose one —
• Threaten the Merchant — Each creature blocks this turn if able.
• Bribe the Guards — You create a Treasure token for each opponent who was dealt damage this turn. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

5.7 /10
$0.06
Aardwolfs Advantage

Aardwolf's Advantage

Sorcery

Creatures you control get +2/+0 and gain alpha strike until end of turn. (A creature with alpha strike has first strike as long as it's blocking or being blocked by a creature that comes after it alphabetically.)

0 /10
$0.01
Alliance of Arms

Alliance of Arms

Sorcery

Join forces — Starting with you, each player may pay any amount of mana. Each player creates X 1/1 white Soldier creature tokens, where X is the total amount of mana paid this way.

6.5 /10
$5.62
Analyze the Pollen

Analyze the Pollen

Sorcery

As an additional cost to cast this spell, you may collect evidence 8. (Exile cards with total mana value 8 or greater from your graveyard.)
Search your library for a basic land card. If evidence was collected, instead search your library for a creature or land card. Reveal that card, put it into your hand, then shuffle.

5.5 /10
$0.20
Better Offer

Better Offer

Sorcery

Put a random creature card with mana value X or less from target opponent's library onto the battlefield under your control. It perpetually has base power and toughness X/X and perpetually gains ward .

10 /10
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